The Devils' Lair (strike): Difference between revisions

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'''Miniboss: Devil Walker'''
'''Miniboss: Devil Walker'''


This large open area contains multiple Fallen enemies, including a single Splicer Devil Walker. To proceed, the players must destroy the Walker. While it generally doesn't stray from its position, it has taken up a formidable position at the top of a hill, with multiple Fallen supporting it at the base and sides of the hill. A building in the center provides some cover from the Walker, but there are also a few Vandal snipers in the ruined building to the Walker's right so be on your guard. It is possible to flank it on the left and right edges of the of the area, though there is slightly less cover on the left than on the right. Players should try to take opposite sides of the map so that the Walker has to rotate whenever it is being aggroed, and concentrate all their firepower on one leg at a time.  
This large open area contains multiple Fallen enemies, including a single Devil Walker. To proceed, the players must destroy the Walker. While it generally doesn't stray from its position, it has taken up a formidable position at the top of a hill, with multiple Fallen supporting it at the base and sides of the hill. A building in the center provides some cover from the Walker, but there are also a few Vandal snipers in the ruined building to the Walker's right so be on your guard. It is possible to flank it on the left and right edges of the of the area, though there is slightly less cover on the left than on the right. Players should try to take opposite sides of the map so that the Walker has to rotate whenever it is being aggroed, and concentrate all their firepower on one leg at a time.  


It is crucial to be mindful of the Walker's attacks, which are easy enough to avoid if the proper precautions are taken. The missile launcher will charge up before it fires, and the cannon's laser will show where it is being aimed; use both as a signal to retreat to adequate cover or to dodge fire. The nose-mounted minigun is easy enough to avoid if a Guardian is sufficiently far away or is moving quickly enough. The bouncing mines can be avoided, though generally they tend to roll down the hill, so it's best not to camp down below. Lastly, the Walker has a short-range melee attack in the form of a shockwave, which it will do every time it gets back up from being staggered, as well as whenever a Guardian gets too close.
It is crucial to be mindful of the Walker's attacks, which are easy enough to avoid if the proper precautions are taken. The missile launcher will charge up before it fires, and the cannon's laser will show where it is being aimed; use both as a signal to retreat to adequate cover or to dodge fire. The nose-mounted minigun is easy enough to avoid if a Guardian is sufficiently far away or is moving quickly enough. The bouncing mines can be avoided, though generally they tend to roll down the hill, so it's best not to camp down below. Lastly, the Walker has a short-range melee attack in the form of a shockwave, which it will do every time it gets back up from being staggered, as well as whenever a Guardian gets too close.