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This is a walkthrough for the third [[Story]] mission in [[Destiny]]. | This is a walkthrough for the third [[Story]] mission in [[Destiny]]. | ||
== | ==Mothyards== | ||
[[Ghost]] tells the player that there's something sealed off within the Skywatch that the [[Fallen]] are protecting, and that the [[Speaker]] wants Guardians to investigate. Proceed to the Skywatch, the large building at the far end of the [[Mothyards]]. The entrance is guarded by a pair of [[Vandal]]s and a [[Captain]], but they are easily dispatched. Once inside, follow the hallways up to the sealed-off door. At this point, the player will enter a [[Darkness Zone]]. Ghost will prompt the player into unlocking the door. | [[Ghost]] tells the player that there's something sealed off within the Skywatch that the [[Fallen]] are protecting, and that the [[Speaker]] wants Guardians to investigate. Proceed to the Skywatch, the large building at the far end of the [[Mothyards]]. The entrance is guarded by a pair of [[Vandal]]s and a [[Captain]], but they are easily dispatched. Once inside, follow the hallways up to the sealed-off door. At this point, the player will enter a [[Darkness Zone]]. Ghost will prompt the player into unlocking the door. | ||
==Skywatch== | |||
===Lunar Complex=== | |||
Inside, the next few rooms are completely dark. Ghost will activate a flashlight, but visibility will still be limited. Upon entering the larger room, approach with caution, as a group of [[Thrall]] will attempt to ambush the player, either by charging ahead from the shadows, or jumping down from the ceiling. A group of [[Acolyte]]s will also start shooting; at higher difficulty levels there may also be a [[Knight]]. Dispatch the Thrall first; retreating into the doorway will funnel the thralls into a single file, making them easier to manage. Once the room has been cleared, proceed upstairs. | Inside, the next few rooms are completely dark. Ghost will activate a flashlight, but visibility will still be limited. Upon entering the larger room, approach with caution, as a group of [[Thrall]] will attempt to ambush the player, either by charging ahead from the shadows, or jumping down from the ceiling. A group of [[Acolyte]]s will also start shooting; at higher difficulty levels there may also be a [[Knight]]. Dispatch the Thrall first; retreating into the doorway will funnel the thralls into a single file, making them easier to manage. Once the room has been cleared, proceed upstairs. | ||