Forum:Subjugated Vault: Difference between revisions

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===Encounters===
===Encounters===
====Fallen====
====Fallen====
*'''Glimmer Extraction''' — Similar to the [[Glimmer Extraction]] [[Public Event]], players must defeat Fallen crews that are attempting to Drill for Glimmer aboard the Nephilim. Four crews will spawn in with different waves, each appearing stronger than the last. One all crews are defeated, a [[Ransack Captain]] {{C|House of Dusk}}, [[Forum:Stealer Captain|Stealer Captain]] {{C|Jackal Syndicate}}, a Stasis Wielding Captain {{C|House of Salvation}}, or a [[Forum:Malevolent Votarist|Malevolent Votarist]] {{c|House of Vipers}} will appear and must be defeated to complete the encounter.  
*'''Glimmer Extraction''' — Similar to the [[Glimmer Extraction]] [[Public Event]], players must defeat Fallen crews that are attempting to Drill for Glimmer aboard the Nephilim. Four crews will spawn in with different waves, each appearing stronger than the last. One all crews are defeated, a [[Ransack Captain]] {{C|House of Dusk}}, [[Forum:Stealer Captain|Stealer Captain]] {{C|Jackal Syndicate}}, Stasis Wielding Captain {{C|House of Salvation}}, or a [[Forum:Malevolent Votarist|Malevolent Votarist]] {{c|House of Vipers}} will appear and must be defeated to complete the encounter.  
*'''Fallen Pack''' — A pack of Fallen Vandals will appear and must be defeated. The hard hitting weapons and high durability of the [[Forum:Pack Vandal|Pack Vandals]] makes them tough adversaries and requires your attention to defeat. However, in an estranged homage to the [[Gorgon]]s, when one Vandal is defeated, the other Vandals will gain heightened senses and boost to their damage output and durability.   
*'''Fallen Pack''' — A pack of Fallen Vandals will appear and must be defeated. The hard hitting weapons and high durability of the [[Forum:Pack Vandal|Pack Vandals]] makes them tough adversaries and requires your attention to defeat. However, in an estranged homage to the [[Gorgon]]s, when one Vandal is defeated, the other Vandals will gain heightened senses and boost to their damage output and durability.   
*'''Prisoner Escapee''' — [[Forum:Fallen Escapee|Fallen Escapees]] will appear in the area with no ping on the radar or the hud and must be found and defeated. Heavily armed and durable, they will commonly appear as Vandals, Servitors and rarely Heavy Shanks.  
*'''Prisoner Escapee''' — [[Forum:Fallen Escapee|Fallen Escapees]] will appear in the area with no ping on the radar or the hud and must be found and defeated. Heavily armed and durable, they will commonly appear as Vandals, Servitors and rarely Heavy Shanks.  
*'''Splinter Mines''' — Much like any other Splinter Mine encounter, players must deactivate the mines before they explode and wipe everyone in the encounter. However in the vault's unique spin, enemies that stand in the ring, irregardless if the players are in the ring themselves, will continue the progress of the Splinter Mine and it is adamant to keep the enemies from entering into the circle.  
*'''Splinter Mines''' — Much like any other Splinter Mine encounter, players must deactivate the mines before they explode and wipe everyone in the encounter. However in the vault's unique spin, enemies that stand in the ring, irregardless if the players are in the ring themselves, will continue the progress of the Splinter Mine and it is adamant to keep the enemies from entering into the circle.  
*'''Supply Run''' — Players must hunt down Fallen squads transmitting supplies. In order to stop the supply runs, players must down down the leading [[Forum:Supply Captain|Supply Captain]] who had secretly stashed said supplies and destroy them.
*'''Supply Run''' — Players must hunt down Fallen squads transmitting supplies. In order to stop the supply runs, players must down down the leading [[Forum:Supply Captain|Supply Captain]] who had secretly stashed said supplies and destroy them.
 
====Hive====
====Hive====
*'''Summoning Circle''' — This encounter works similarly to the [[Shadowrift]] encounter in [[Escalation Protocol]], where players must shut down six Shadowrifts while keeping enemies from entering into the circle. As the circles shit down, the three Soulfire crystals will become available and [[Forum:Eye of Summoning|Eyes of Summoning]] will appear to assault the players. To complete the encounter, players must destroy the crystals and the Eyes of Summoming
*'''Summoning Circle''' — This encounter works similarly to the [[Shadowrift]] encounter in [[Escalation Protocol]], where players must shut down six Shadowrifts while keeping enemies from entering into the circle. As the circles shit down, the three Soulfire crystals will become available and [[Forum:Eye of Summoning|Eyes of Summoning]] will appear to assault the players. To complete the encounter, players must destroy the crystals and the Eyes of Summoming
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