Siviks, Lost to None: Difference between revisions

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[[File:Siviks4.jpg|thumb|right|300px|Siviks protected by Shield drones]]
[[File:Siviks4.jpg|thumb|right|300px|Siviks protected by Shield drones]]


Siviks first made contact with the player during the quest mission [[Origin: Nessus]], where The Guardian pinpoints the Kell's Scourge base of operations. However, upon sight, he retreated and instead sends in [[Telksis the Pillager, Kell's Scourge]] to deal with the intrusion and defend the Black Armory caches. After defeating Telksis, the player investigated the Black Armory caches and continued the hunt for Siviks.
Siviks first made contact during the quest mission [[Origin: Nessus]], where The Guardian pinpoints the Kell's Scourge base of operations. Upon sight, he retreats and sends in [[Telksis the Pillager, Kell's Scourge]] to deal with the intrusion and defend the Black Armory caches. After defeating Telksis, The Guardian investigates the Black Armory caches and continues the hunt for Siviks.


The player next encountered Siviks in Niobe Labs, where he had to be stopped from opening the Bergusia Forge. He fought the player during the first level, where he opened fire with his [[Molten Welder]], which fired explosive [[Solar]] shrapnel that dealt serious damage to Guardian shields from long range in an area of effect, and also would occasionally throw a [[Swarm Grenade]] that functioned near-identically to those used by [[Gunslinger]]s, the exception being that the drones only spread out in a pattern and explode, but did not seek out and home in on players. He was protected by shield drones, which had to be shot at to be able to damage him. After sustaining severe damage, Siviks retreated to the control room and activated the lab's security functions. The player then had to solve a puzzle or be wiped by the [[Fires of Avarice]]. After the puzzle was solved, then the next level began. Siviks sent in more dangerous enemies in bigger numbers, altered the playing space with Energy Barriers, and used Splinter Mines to destroy the player. He returned back to the fight during the combat section of the final level using the same tactics as before, but retreated again after the waves have been cleared.
Next encountered in Niobe Labs, Siviks must be stopped from opening the Bergusia Forge. Fighting The Guardian during the first encounter, he opened fire with his [[Molten Welder]], which fires explosive [[Solar]] shrapnel that deals extensive damage to Guardian shields in an area of effect from long range. Siviks also occasionally throws a [[Swarm Grenade]] that functions near-identically to those used by [[Solar]] subclasses, the exception being that the drones only spread out in a pattern and explode, never seeking out enemies. Protected by shield drones, The Guardian needed to destroy them to be able to damage Siviks. After sustaining severe damage, Siviks retreated to the control room and activated the lab's security functions. The Guardian then had to solve a puzzle or be destroyed by the [[Fires of Avarice]]. After the puzzle was solved, the next encounter began. Siviks sent in more dangerous fallen enemies in larger numbers, altered the battlefield with Energy Barriers and used Splinter Mines to defeat The Guardian. Eventually he returned to the fight during the combat section of the final encounter, using the same tactics as before and retreating once more after the waves of enemies have been cleared.


Siviks fought the Guardian once more during their final engagement in the Bergusia Forge, as the last part of the [[Lock and Key]] quest. He once again used his Molten Welder to attack, and his shield drones kept him protected throughout the entire battle. However, one thing to note is that when his health reached 66%, he switched his weapon to a [[Wire Rifle]], which allowed him to hammer the player with long-range precision fire, due to the hard-hitting, fast-traveling [[Arc]] bolt discharged from the weapon. After the player reduced his health to 33%, Siviks switched to a [[Shrapnel Launcher]], which lacked long range stopping power, but could be dangerous to fight against up close due to multiple [[Solar]] shrapnel shots hitting the target at once. He used the Shrapnel Launcher for the rest of the battle. It was recommended for the player to stay in the back and face Siviks from a distance, as this fight became much more dangerous when taking place out in the open unless using powerful close-range attacks. After Siviks was finally defeated, he dropped an artifact that grants the player [[Izanagi's Burden]].
Siviks fought the Guardian during their final engagement in the Bergusia Forge, as the last part of the [[Lock and Key]] quest. He once again used his Molten Welder to attack, and used shield drones to keep him protected throughout the battle. When his health reached 66% of his total health, Siviks switched his weapon to a [[Wire Rifle]], allowing him to fire at The Guardian with long-range precision fire. This weapon discharged a hard-hitting, fast-traveling [[Arc]] bolt. After the player reduced his health to 33% of his total health pool, Siviks switched to a [[Shrapnel Launcher]], lacking his prior long range stopping power. Yet Siviks was still dangerous at close range due to multiple [[Solar]] shrapnel shots being able to hit a target at once. A recommended strategy for this fight was to stay far back and face Siviks from a distance, as it became much more dangerous when taking place close and in the open. Finally defeating Siviks and killing him, the Guardian obtained an artifact that granted access to [[Izanagi's Burden]].


==Gallery==
==Gallery==
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