Tarrabah: Difference between revisions

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PVP incoming damage clarification
(Better hi-res images)
(PVP incoming damage clarification)
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The over-penetration effect of AP rounds stacks as expected with the charge rate: if you over-penetrate a target and hit a target behind them, that single bullet charges twice as much as a normal hit. (In PVE if you can align or group up weaker targets this can help negate the "overshooting" effect above.)
The over-penetration effect of AP rounds stacks as expected with the charge rate: if you over-penetrate a target and hit a target behind them, that single bullet charges twice as much as a normal hit. (In PVE if you can align or group up weaker targets this can help negate the "overshooting" effect above.)


The charge rate for enemies hitting ''you'' in PVE while holding Tarrabah is currently unknown. In contrast, incoming PVP damage is constant for any hit (a sniper is the same as a sidearm), and counts for the equivalent 5% charge that all outgoing hits do, and it requires '''36 rounds''' to charge up from incoming damage alone; i.e. without making any shots of your own, coming out to 2.7% per incoming bullet.
The charge rate for enemies hitting ''you'' in PVE while holding Tarrabah is currently unknown. In contrast, incoming PVP damage is constant for any hit (e.g. a sniper is the same as a sidearm), just the same way outgoing hits have constant charge. It requires '''36 rounds''' to charge up from incoming damage alone; i.e. without making any shots of your own, coming out to 2.7% per incoming bullet.


Stowing Tarrabah removes a flat 50% of the total charge, regardless of what level it was at when it was stowed, in all modes. Full charge becomes 50%, 85% becomes 35%, 45% becomes 0%, ''et cetera''. Using your Super does not count against this, but pulling out your ghost or sparrow currently does (this may in fact be a bug as of [[The Witch Queen]].)
Stowing Tarrabah removes a flat 50% of the total charge, regardless of what level it was at when it was stowed, in all modes. Full charge becomes 50%, 85% becomes 35%, 45% becomes 0%, ''et cetera''. Using your Super does not count against this, but pulling out your ghost or sparrow currently does (this may in fact be a bug as of [[The Witch Queen]].)