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==Overview and Layout== | ==Overview and Layout== | ||
The Tower has three floors (two of which are managed by [[Revenant Wizard]]s, and the final one | The Tower has three floors (two of which are managed by [[Revenant Wizard]]s, and the final one at the top, which is guarded by [[Hashladûn, Daughter of Crota]]). After defeating the Wizard(s), a [[Void Crystal]] must be broken in order for the elevator to continue moving. In the elevator, the Guardians are attacked by flocks of [[Acolyte]]s who guard the tower. At the top of the Tower, Guardians must confront and defeat Hashladûn, the architect of the Keep. | ||
It is suspected by [[Eris Morn]] that the Tower of Woe is designed to harness the energy of the [[Pyramid]] under the [[Scarlet Keep]], amplifying the Hive's magics and immunizing them from its trauma-inducing effects. | It is suspected by [[Eris Morn]] that the Tower of Woe is designed to harness the energy of the [[Pyramid]] under the [[Scarlet Keep]], amplifying the Hive's magics and immunizing them from its trauma-inducing effects. |
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