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===Fragments=== | ===Fragments=== | ||
*'''Spark of Amplitude''': Rapidly defeating targets while you are amplified creates an Orb of Power. | *'''Spark of Amplitude''': Rapidly defeating targets while you are '''amplified''' creates an Orb of Power. | ||
*'''Spark of Beacons''': While you are amplified, your Arc Special weapon final blows create a blinding explosion. | *'''Spark of Beacons''': While you are '''amplified''', your Arc Special weapon final blows create a '''blinding''' explosion. | ||
*'''Spark of Brilliance''': Defeating a blinded target with precision damage creates a blinding explosion. +10 Intellect. | *'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a blinding explosion. +10 Intellect. | ||
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength. | *'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength. | ||
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience. | *'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience. | ||
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Mobility. | *'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 Mobility. | ||
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration. | *'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration. | ||
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting. | *'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting. | ||
*'''Spark of Instinct''': When critically wounded, taking damage from nearby targets emits a burst of damaging Arc energy that jolts targets. | *'''Spark of Instinct''': When critically wounded, taking damage from nearby targets emits a burst of damaging Arc energy that '''jolts''' targets. | ||
*'''Spark of Ions''': Defeating a jolted target creates an Ionic Trace. | *'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''. | ||
*'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration. | *'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration. | ||
*'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy. | *'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy. | ||
*'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerates more quickly. | *'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerates more quickly. | ||
*'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength. | *'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength. | ||
*'''Spark of Shock''': Your grenades jolt targets. -10 Discipline. | *'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline. | ||
*'''Spark of Volts''': Finishers make you amplified. +10 Recovery. | *'''Spark of Volts''': Finishers make you '''amplified'''. +10 Recovery. | ||
==List of appearances== | ==List of appearances== |
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