Chroma Rush: Difference between revisions

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(→‎Perks: Added perk traits and stat adjustments.)
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===Magazine Upgrade===
===Magazine Upgrade===
*'''Tactical mag''' - +5 stabiity, +10 reload, +10 magazine
*'''Tactical mag''' - +5 stability, +10 reload, +10 magazine
*'''Accurised rounds''' - +10 range
*'''Accurized rounds''' - +10 range
*'''Appended mag''' - +20 magazine
*'''Appended mag''' - +20 magazine
*'''Steaady rounds'''  - -5 range, +15 handling
*'''Steady rounds'''  - -5 range, +15 handling
*'''Extended mag''' - -20 reload, +30 magazine
*'''Extended mag''' - -20 reload, +30 magazine
*'''Alloy mag''' - +10 reload (when magazine is empty)
*'''Alloy mag''' - +10 reload (when magazine is empty)
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===1st perk slot===
===1st perk slot===
*'''Feeding frenzy''' - Killing enemies/[[Guardian]]s progressively increases the reload speed of this weapon
*'''Feeding frenzy''' - Killing enemies/[[Guardian]]s progressively increases the reload speed of this weapon
*'''Subsistence''' - Kills partially refill magazne from reserves
*'''Subsistence''' - Kills partially refill magazine from reserves
*'''Heating up''' - Final blows increse accuracy, stability, and vertical recoil
*'''Heating up''' - Final blows increase accuracy, stability, and vertical recoil
*'''Moving target''' - Increased movement speed and target acquisition when aiming down sights
*'''Moving target''' - Increased movement speed and target acquisition when aiming down sights
*'''Tunnel vision''' - Reloading after a kill gratly increases target acquisition and ADS speed for a short time
*'''Tunnel vision''' - Reloading after a kill greatly increases target acquisition and ADS speed for a short time
*'''Dynamic Sway Reduction''' - Improves accuracy and stability while continuously holding down the trigger
*'''Dynamic Sway Reduction''' - Improves accuracy and stability while continuously holding down the trigger


===2nd perk slot===
===2nd perk slot===
*'''Kill Clip''' - Killing an enemy grants a 35% damage bonus for 3 seconds after reloading
*'''Kill Clip''' - Killing an enemy grants a 35% damage bonus for 3 seconds after reloading
*'''Rampage''' - Kills trigger a damage bonus for 1.5 seconds (stacks up to 3x and procs continously as enemies are killed)
*'''Rampage''' - Kills trigger a damage bonus for 1.5 seconds (stacks up to 3x and procs continuously as enemies are killed)
*'''Wellspring''' - Kills generate ability energy, which is split between all of your uncharged abilities
*'''Wellspring''' - Kills generate ability energy, which is split between all of your uncharged abilities
*'''Adrenaline Junkie''' - Grenade final blows grant bonus weapon damage and handling for a moderate duration
*'''Adrenaline Junkie''' - Grenade final blows grant bonus weapon damage and handling for a moderate duration
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