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(→Perks: Added perk traits and stat adjustments.) |
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===Magazine Upgrade=== | ===Magazine Upgrade=== | ||
*'''Tactical mag''' - +5 | *'''Tactical mag''' - +5 stability, +10 reload, +10 magazine | ||
*''' | *'''Accurized rounds''' - +10 range | ||
*'''Appended mag''' - +20 magazine | *'''Appended mag''' - +20 magazine | ||
*''' | *'''Steady rounds''' - -5 range, +15 handling | ||
*'''Extended mag''' - -20 reload, +30 magazine | *'''Extended mag''' - -20 reload, +30 magazine | ||
*'''Alloy mag''' - +10 reload (when magazine is empty) | *'''Alloy mag''' - +10 reload (when magazine is empty) | ||
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===1st perk slot=== | ===1st perk slot=== | ||
*'''Feeding frenzy''' - Killing enemies/[[Guardian]]s progressively increases the reload speed of this weapon | *'''Feeding frenzy''' - Killing enemies/[[Guardian]]s progressively increases the reload speed of this weapon | ||
*'''Subsistence''' - Kills partially refill | *'''Subsistence''' - Kills partially refill magazine from reserves | ||
*'''Heating up''' - Final blows | *'''Heating up''' - Final blows increase accuracy, stability, and vertical recoil | ||
*'''Moving target''' - Increased movement speed and target acquisition when aiming down sights | *'''Moving target''' - Increased movement speed and target acquisition when aiming down sights | ||
*'''Tunnel vision''' - Reloading after a kill | *'''Tunnel vision''' - Reloading after a kill greatly increases target acquisition and ADS speed for a short time | ||
*'''Dynamic Sway Reduction''' - Improves accuracy and stability while continuously holding down the trigger | *'''Dynamic Sway Reduction''' - Improves accuracy and stability while continuously holding down the trigger | ||
===2nd perk slot=== | ===2nd perk slot=== | ||
*'''Kill Clip''' - Killing an enemy grants a 35% damage bonus for 3 seconds after reloading | *'''Kill Clip''' - Killing an enemy grants a 35% damage bonus for 3 seconds after reloading | ||
*'''Rampage''' - Kills trigger a damage bonus for 1.5 seconds (stacks up to 3x and procs | *'''Rampage''' - Kills trigger a damage bonus for 1.5 seconds (stacks up to 3x and procs continuously as enemies are killed) | ||
*'''Wellspring''' - Kills generate ability energy, which is split between all of your uncharged abilities | *'''Wellspring''' - Kills generate ability energy, which is split between all of your uncharged abilities | ||
*'''Adrenaline Junkie''' - Grenade final blows grant bonus weapon damage and handling for a moderate duration | *'''Adrenaline Junkie''' - Grenade final blows grant bonus weapon damage and handling for a moderate duration |
edits