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==Upgrades (Destiny 2)== | ==Upgrades (Destiny 2)== | ||
=== | ===Set 1 - Grenades=== | ||
*Flashbang Grenade−An explosive grenade that disorients enemies upon detonation. | *Flashbang Grenade−An explosive grenade that disorients enemies upon detonation. | ||
*Pulse Grenade−A grenade that periodically emits energy pulses that damage enemies within radius. | *Pulse Grenade−A grenade that periodically emits energy pulses that damage enemies within radius. | ||
*Lightning Grenade−A grenade that sticks to any surface and periodically emits pulses of lightning that damage enemies. | *Lightning Grenade−A grenade that sticks to any surface and periodically emits pulses of lightning that damage enemies. | ||
===Movement=== | ===Set 2 - Movement=== | ||
*Increased Height−Upgrades Lift for higher vertical reach. | *Increased Height−Upgrades Lift for higher vertical reach. | ||
*Increased Control−Upgrades Lift for more directional control. | *Increased Control−Upgrades Lift for more directional control. | ||
*Catapult−Upgrades Lift for a strong initial momentum burst. | *Catapult−Upgrades Lift for a strong initial momentum burst. | ||
=== | ===Set 3 - Super=== | ||
*Fist of Havoc−Charge your fists. Once activated, you can shoulder charge or ground slam until Super energy is depleted. | |||
===Set 4 - Class Abilities=== | |||
*Towering Barricade−A large barrier that can be used for cover or to seal off dangerous areas for a short time. | *Towering Barricade−A large barrier that can be used for cover or to seal off dangerous areas for a short time. | ||
*Rally Barricade−A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover. | *Rally Barricade−A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover. | ||
===Code of the Juggernaut=== | ===Set 5 - Passive Path 1: Code of the Juggernaut=== | ||
*Frontal Assault−A powerful melee punch that increases weapon stability. | *Frontal Assault−A powerful melee punch that increases weapon stability. | ||
*Reversal−Melee kills trigger health regeneration. | *Reversal−Melee kills trigger health regeneration. | ||
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*Trample−Fist of Havoc lasts longer while sprinting. Kills with Fist of Havoc extend its duration. | *Trample−Fist of Havoc lasts longer while sprinting. Kills with Fist of Havoc extend its duration. | ||
=== | ===Set 6 - Passive Path 2: Code of the Earthshaker=== | ||
*Aftermath−Fist of Havoc disorients enemies and leaves a damage-dealing field in its wake. | *Aftermath−Fist of Havoc disorients enemies and leaves a damage-dealing field in its wake. | ||
*Magnitude−Increases the duration of Pulse Grenades, Lightning Grenades, and Aftermath. | *Magnitude−Increases the duration of Pulse Grenades, Lightning Grenades, and Aftermath. | ||
*Aerial Strike−Fist of Havoc's damage increases the longer you are airborne. | *Aerial Strike−Fist of Havoc's damage increases the longer you are airborne. | ||
*Shoulder Charge−After sprinting for a short time, hurl yourself shoulder-first towards your target. | *Shoulder Charge−After sprinting for a short time, hurl yourself shoulder-first towards your target. | ||
===Melee Type=== | |||
*Arc-Based Fist | |||
==List of appearances== | ==List of appearances== |
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