Strike: Difference between revisions
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{{quote|Strikes are the backbone of the [[Vanguard]]'s response to the [[Darkness]]. Each mission is planned for maximum disruption and hindrance of enemy lines. Your Strike service directly impacts our ongoing war with the Darkness. So serve well.|[[Commander Zavala]]}} | |||
'''Strike''' is a cooperative mode featured in ''[[Destiny]]''. Strikes represent a middle ground in PvE content between [[Story|Story missions]] and [[Raid]]s in terms of length and difficulty, and are optimized for a [[fireteam]] of three players. Usually, Strikes are composed of a linear series of enemy encounters which may or may not include a mini-boss, culminating in a battle against one or more bosses supported by additional enemies.<ref>[http://www.theguardian.com/technology/2014/apr/28/destiny-hands-on-bungie-xbox-playstationshared-world-shooter '''The Guardian''': ''how the makers of Halo plan to change the future of shooters'']</ref> Some of the newer strikes feature simple puzzle mechanics that make boss fights more challenging. | '''Strike''' is a cooperative mode featured in ''[[Destiny]]''. Strikes represent a middle ground in PvE content between [[Story|Story missions]] and [[Raid]]s in terms of length and difficulty, and are optimized for a [[fireteam]] of three players. Usually, Strikes are composed of a linear series of enemy encounters which may or may not include a mini-boss, culminating in a battle against one or more bosses supported by additional enemies.<ref>[http://www.theguardian.com/technology/2014/apr/28/destiny-hands-on-bungie-xbox-playstationshared-world-shooter '''The Guardian''': ''how the makers of Halo plan to change the future of shooters'']</ref> Some of the newer strikes feature simple puzzle mechanics that make boss fights more challenging. | ||