Wrath of the Machine: Difference between revisions

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===Splicer's Den===
===Splicer's Den===
Upon entering this area, you will immediately come across a jumping puzzle. There are a number of platforms you can use to reach the door at the end - be wary, however. Much like the Wretched Eye Strike, some of these platforms may give way beneath your feet, so keep on your toes. There are a couple of ways to the end, from using the platforms on the side and the overturned tank chassis to get to the end to climbing up to the rafters and jumping on from there, but the route is fairly straightforward. Just watch your jumps, stay alert for falling platforms and eliminate the light enemy resistance ahead, and you'll come to a red hallway that leads to a drop.
Continue, and fall down to the next room.
You will come to a walkway terminating at a large platform, two lanes either side of it, and a wall festooned with multiple monitors, as well as two rooms each at the upper and lower right and left areas of the stage. Approaching the platform triggers the encounter, and Vosik will warp in and start laying down suppressing fire with his solar cannon. Priority must be initially given to mob clearance, so separate into teams of two for each lane and take out as many Dregs and Vandals as you can. After a short time, a trio of SIVA charges will drop from dispensers on the ceiling - much like the first encounter, one player from each team must pick up the charge and throw it Vosik to drain his shield. It is advised you do so simultaneously for increased damage.
After the initial shield damage phase, focus must be placed on the wall of monitors. A screen will illuminate, and if it isn't destroyed within the next few seconds Vosik will trigger critical SIVA density, which will cause a wipe if you don't make it to a safe room in time, and which will greatly reduce the amount of potential damage you can do and use a safe room if you avoid dying regardless. Calling out the screen is imperative. After it has been destroyed, clear adds and wait for the second wave of charges, doing the same as before. Keep your eyes on the monitors after the charges have been thrown.
For the third wave of charges and onward until either SIVA density is triggered or Vosik's shield is destroyed, Splicer Captains will start spawning in with the mobs. Eliminate them swiftly - their toughness and damage output can torpedo your efforts. When you've thrown enough SIVA charges at Vosik to completely drain his shield, he will be stunned for a brief period. Damage him as much as you can, and amplify the damage with a Shadowshot if your team has a Nightstalker Hunter. In addition, charges will drop from above, and these can be thrown at Vosik to damage him further. After the damage phase has elapsed, Vosik will activate critical SIVA density. To avoid it, you have to run into the lit room on the left or right hand side, with the room being called out beforehand, and shoot the glowing lock to activate a safe room. Ride out the attack, assume your previous positions, and rinse and repeat; whittle away at the adds and at Vosik's shield when the charges arrive as before, all the while watching the monitors.
When Vosik is below half health, numerous varieties of Splicer Shanks will begin drifting down from the ceiling. Destroy the Exploders first - both to stop them cold before they do serious damage, and to occasionally take out other Shanks in the blasts they create. When you kill Vosik, he drops rewards and a SIVA cache also appears on the middle platform. These rewards can include the raid boots, fusion rifle and shotgun.


===Apex===
===Apex===
Anonymous user