Public Event: Difference between revisions

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==Destiny Public Event Schedule==
==Destiny Public Event Schedule==
Note: Sometimes instead of a Public Event, the player will receive the message "The enemy is moving against each other", and a large group of two types of enemies will start fighting. Most of the enemies found in these events will be very powerful (i.e. Hallowed Knight, Reaver Captain). Fighting in this event does not reward the player with any bonus experience.<ref>[http://www.reddit.com/r/DestinyTheGame/comments/2bbqs1/public_events_guide/ '''Reddit''': ''Public Event Schedule'']</ref> This will happen in the [[Skywatch]], [[The Barrens]], and [[Ishtar Commons]]. Also, the player might receive the message "A roving band of Pikes is nearby." In this instance, several [[Dreg]]s on [[Pike]]s will appear. This can happen at [[The Forgotten Shore]].
Note: Sometimes instead of a Public Event, the player will receive the message "The enemy is moving against each other", and a large group of two types of enemies will start fighting. Most of the enemies found in these events will be very powerful (i.e. Hallowed Knight, Reaver Captain). Fighting in this event does not reward the player with any bonus experience.<ref>[http://www.reddit.com/r/DestinyTheGame/comments/2bbqs1/public_events_guide/ '''Reddit''': ''Public Event Schedule'']</ref> This will happen in the [[Skywatch]], [[The Barrens]], and [[Ishtar Commons]]. Also, the player might receive the message "A roving band of Pikes is nearby." In this instance, several [[Dreg]]s on [[Pike]]s will appear. This can happen at the [[Forgotten Shore]] as well as on the [[Moon]].


Additional Note: When fighting Hive Wizards for the Kill an Enemy events the Wizard will sometimes "teleport" near the end of the event if the players manage to slow them down sufficiently for an extended period, usually resulting in failure of the event due to the time taken to re-engage the target.
Additional Note: When fighting Hive Wizards for the Kill an Enemy events the Wizard will sometimes "teleport" near the end of the event if the players manage to slow them down sufficiently for an extended period, usually resulting in failure of the event due to the time taken to re-engage the target.