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[[File:Grimoire Sunbreaker.jpg|thumb|The Sigil of the Sunbreaker]]
[[File:Grimoire Sunbreaker.jpg|thumb|The Sigil of the Sunbreaker]]
{{Article quote|Forge the fury of undying suns.|Class Description}}
{{Article quote|Forge the fury of undying suns.|Class Description}}
'''Sunbreaker''' is a [[Solar]]-based [[Titan (class)|Titan]] subclass featured in [[Destiny ]] and [[Destiny 2]].
'''Sunbreaker''' is a [[Solar]]-based [[Titan (class)|Titan]] subclass featured in [[Destiny ]] and [[Destiny 2]].  
 
==Overview==
<center>''Also see: [[The Sunbreakers]]''</center>
 
{{quote|A Sunbreaker does not answer to any but the will of the Light. ''[...]'' Wield no power but the fury of fire!|Ouros}}
Known for wielding [[Hammer of Sol|Hammers of Sol]] forged from their [[Light]], Titan Sunbreakers bring down their firey hammers upon their enemies and incinerate them in a raging inferno of Solar energy, often forcing explosions and ignitions upon kill. With the ability to create lingering Sunspots of fire where they strike, the Sunbreaker can excel in crowd control and area denial without running the risk of being forced into close quarters combat.
 
The initial Sunbreakers were an independent order of Titans that have since departed the [[Last City]] and brought the fight to the enemies of the [[Humanity]] directly. Having forged their hammers at the [[Burning Shrine|Burning Forge]] on [[Mercury]], they have learned to harness their inner fury to shape their Light into Solar fire; to explode outwardly and incinerate their foes. According to [[Aodh]], the heat that all Sunbreaker Titans harness is a force that breaks bonds, shatters structure, separates elements, liquefies solids, and in turn transforms them to aether. In this way, it is a force of chaos and destruction capable of tearing the universe and even their Order apart. One such drawback of wielding Solar Light was that none of the Sunbreakers knew how to share their warmth, and too many who carried the Light were in turn burned by the heat of their own fire. This is partially why Sunbreakers have chosen to live solitary lives outside of civilization.<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4, Armor lore: [[Phoenix Cradle]]''</ref>


==Lore==
==Lore==
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When that flame reaches its zenith, none shall escape its warmth. Arise, all you who carry the hammer! There are yet more suns to break.
When that flame reaches its zenith, none shall escape its warmth. Arise, all you who carry the hammer! There are yet more suns to break.
==Notable Sunbreakers==
*[[The Sunbreakers]] {{c|defunct}}
**Second Empyreal Magistrate [[Aodh]] {{c|deceased}}
**Third Empyreal Magistrate [[Ouros]] {{c|deceased}}
**[[Liu Feng]] {{c|deceased}}


==Upgrades (Destiny 1)==
==Upgrades (Destiny 1)==
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*'''Ember of Ashes''': You apply more '''scorch''' stacks to targets.
*'''Ember of Ashes''': You apply more '''scorch''' stacks to targets.
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect.
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect.
*'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, melee, and class ability regeneration for a short duration.
*'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, melee, and class ability regeneration for a short duration. -10 Discipline.
*'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy.
*'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy.
*'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline.
*'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline.
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*'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration.
*'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration.
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery.
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery.
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''.
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''. -10 Discipline.
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an Orb of Power. +10 Resilience.
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an Orb of Power. +10 Resilience.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Sunbreaker2.jpg|Sunbreaker Titan in ''[[Destiny]]'' casting [[Hammer of Sol]].
File:Sunbreaker1.jpg|Hammer of Sol Super.
File:Destiny Sunbreaker.png|Sunbreaker Titan in ''[[The Taken King]]'' promo.
File:Sunbreaker 2.jpeg|Two Sunbreakers guarding the Hammer of Sol Flame which is capable of granting the [[Hammer of Sol]] [[Super]] to any [[Titan (class)|Titan]] who proves themselves worthy.
File:Sunbreaker 2.jpeg|Two Sunbreakers guarding the Hammer of Sol Flame which is capable of granting the [[Hammer of Sol]] [[Super]] to any [[Titan (class)|Titan]] who proves themselves worthy.
File:Burning Maul.gif|[[Burning Maul]] Super gameplay.
</gallery>
</gallery>


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