1,183
edits
(5 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
[[File:Sentinel.jpg|thumb|A Sentinel fighting against [[Protheon, Modular Mind]]]] | [[File:Sentinel.jpg|thumb|A Sentinel fighting against [[Protheon, Modular Mind]]]] | ||
{{article quote|Valiant heart, unwavering resolve.|Class Description}} | |||
The '''Sentinel''' is a [[Void]]-based [[Titan (class)|Titan]] subclass that is available in ''[[Destiny 2]]''. It gains access to a Void shield that can be used in close quarters and as a thrown projectile. The [[Ward of Dawn]] from its predecessor, the [[Defender]], can also be used with the appropriate subclass tree.<ref>[http://www.pcgamer.com/destiny-2-pc-reveal/ '''PC Gamer''' - ''Destiny 2 on PC: everything we know so far'']</ref> | The '''Sentinel''' is a [[Void]]-based [[Titan (class)|Titan]] subclass that is available in ''[[Destiny 2]]''. It gains access to a Void shield that can be used in close quarters and as a thrown projectile. The [[Ward of Dawn]] from its predecessor, the [[Defender]], can also be used with the appropriate subclass tree.<ref>[http://www.pcgamer.com/destiny-2-pc-reveal/ '''PC Gamer''' - ''Destiny 2 on PC: everything we know so far'']</ref> | ||
Line 30: | Line 30: | ||
==Upgrades== | ==Upgrades== | ||
[[File:Sentinel 2.0.jpg|300px|thumb|Sentinel 2.0 Subclass splash art]] | [[File:Sentinel 2.0.jpg|300px|thumb|Sentinel 2.0 Subclass splash art]] | ||
===Super=== | |||
*'''[[Sentinel Shield]]''': Form a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile. | |||
===Grenades=== | ===Grenades=== | ||
*'''Magnetic Grenade''': A grenade that attaches to enemies and explodes twice. | *'''Magnetic Grenade''': A grenade that attaches to enemies and explodes twice. | ||
Line 41: | Line 43: | ||
*'''Strafe Lift''': Jump while airborne to activate Lift and launch into the air with strong directional control. | *'''Strafe Lift''': Jump while airborne to activate Lift and launch into the air with strong directional control. | ||
*'''Catapult Lift''': Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum. | *'''Catapult Lift''': Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum. | ||
===Class Abilities=== | ===Class Abilities=== | ||
Line 53: | Line 52: | ||
*'''Rallying Force''': Melee kills restore health for you and nearby allies. | *'''Rallying Force''': Melee kills restore health for you and nearby allies. | ||
*'''Turn The Tide''': Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed. | *'''Turn The Tide''': Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed. | ||
*'''[[Ward of Dawn]]''': When Super energy is full, press and hold Super input to create a shielding dome to protect you and your allies. | *'''[[Ward of Dawn]]''': When Super energy is full, press and hold [Super] input to create a shielding dome to protect you and your allies. | ||
**Replaces regular Sentinel Shield as subclass Super. | **Replaces regular Sentinel Shield as subclass Super. | ||
Line 63: | Line 62: | ||
===Code of the Commander=== | ===Code of the Commander=== | ||
*'''Banner Shield''': Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer. | |||
**Replaces regular Sentinel Shield as subclass Super. | |||
*'''Tactical Strike''': Melee ability which causes a Void explosion, setting off nearby Void detonators. | |||
*'''Controlled Demolition''': Hit a target with a Void ability to attach a Void detonator. Further hits cause the detonator to explode, dealing damage to surrounding targets. | *'''Controlled Demolition''': Hit a target with a Void ability to attach a Void detonator. Further hits cause the detonator to explode, dealing damage to surrounding targets. | ||
*'''Resupply''': You and nearby allies regain health as well as grenade and melee energy when your Void detonators explode. | *'''Resupply''': You and nearby allies regain health as well as grenade and melee energy when your Void detonators explode. | ||
==Upgrades Void 3.0 (Destiny 2: Witch Queen/Final Shape)== | ==Upgrades Void 3.0 (Destiny 2: Witch Queen/Final Shape)== | ||
Line 118: | Line 117: | ||
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience. | *'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience. | ||
*'''Echo of Obscurity''': Finisher final blows grant '''Invisibility'''. +10 Recovery. | *'''Echo of Obscurity''': Finisher final blows grant '''Invisibility'''. +10 Recovery. | ||
*'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 | *'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 Resilience. | ||
*'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength. | *'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength. | ||
*'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration. | *'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration. |
edits