Sentinel: Difference between revisions

(5 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{stub}}
[[File:Sentinel.jpg|thumb|A Sentinel fighting against [[Protheon, Modular Mind]]]]
[[File:Sentinel.jpg|thumb|A Sentinel fighting against [[Protheon, Modular Mind]]]]
{{article quote|Valiant heart, unwavering resolve.|Class Description}}
The '''Sentinel''' is a [[Void]]-based [[Titan (class)|Titan]] subclass that is available in ''[[Destiny 2]]''. It gains access to a Void shield that can be used in close quarters and as a thrown projectile. The [[Ward of Dawn]] from its predecessor, the [[Defender]], can also be used with the appropriate subclass tree.<ref>[http://www.pcgamer.com/destiny-2-pc-reveal/ '''PC Gamer''' - ''Destiny 2 on PC: everything we know so far'']</ref>
The '''Sentinel''' is a [[Void]]-based [[Titan (class)|Titan]] subclass that is available in ''[[Destiny 2]]''. It gains access to a Void shield that can be used in close quarters and as a thrown projectile. The [[Ward of Dawn]] from its predecessor, the [[Defender]], can also be used with the appropriate subclass tree.<ref>[http://www.pcgamer.com/destiny-2-pc-reveal/ '''PC Gamer''' - ''Destiny 2 on PC: everything we know so far'']</ref>


Line 30: Line 30:


==Upgrades==
==Upgrades==
{{quote|Valiant heart, unwavering resolve.|Class Description}}
[[File:Sentinel 2.0.jpg|300px|thumb|Sentinel 2.0 Subclass splash art]]
[[File:Sentinel 2.0.jpg|300px|thumb|Sentinel 2.0 Subclass splash art]]
===Super===
*'''[[Sentinel Shield]]''': Form a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.
===Grenades===
===Grenades===
*'''Magnetic Grenade''': A grenade that attaches to enemies and explodes twice.
*'''Magnetic Grenade''': A grenade that attaches to enemies and explodes twice.
Line 41: Line 43:
*'''Strafe Lift''': Jump while airborne to activate Lift and launch into the air with strong directional control.
*'''Strafe Lift''': Jump while airborne to activate Lift and launch into the air with strong directional control.
*'''Catapult Lift''': Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
*'''Catapult Lift''': Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
===Super===
*'''[[Sentinel Shield]]''': Form a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.


===Class Abilities===
===Class Abilities===
Line 53: Line 52:
*'''Rallying Force''': Melee kills restore health for you and nearby allies.
*'''Rallying Force''': Melee kills restore health for you and nearby allies.
*'''Turn The Tide''': Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
*'''Turn The Tide''': Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
*'''[[Ward of Dawn]]''': When Super energy is full, press and hold Super input to create a shielding dome to protect you and your allies.
*'''[[Ward of Dawn]]''': When Super energy is full, press and hold [Super] input to create a shielding dome to protect you and your allies.
**Replaces regular Sentinel Shield as subclass Super.
**Replaces regular Sentinel Shield as subclass Super.


Line 63: Line 62:


===Code of the Commander===
===Code of the Commander===
*'''Banner Shield''': Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer.
**Replaces regular Sentinel Shield as subclass Super.
*'''Tactical Strike''': Melee ability which causes a Void explosion, setting off nearby Void detonators.
*'''Controlled Demolition''': Hit a target with a Void ability to attach a Void detonator. Further hits cause the detonator to explode, dealing damage to surrounding targets.
*'''Controlled Demolition''': Hit a target with a Void ability to attach a Void detonator. Further hits cause the detonator to explode, dealing damage to surrounding targets.
*'''Resupply''': You and nearby allies regain health as well as grenade and melee energy when your Void detonators explode.
*'''Resupply''': You and nearby allies regain health as well as grenade and melee energy when your Void detonators explode.
*'''Tactical Strike''': Melee ability which causes a Void explosion, setting off nearby Void detonators.
*'''Banner Shield''': Guard with [[Sentinel Shield]] to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer.
**Replaces regular Sentinel Shield as subclass Super.


==Upgrades Void 3.0 (Destiny 2: Witch Queen/Final Shape)==
==Upgrades Void 3.0 (Destiny 2: Witch Queen/Final Shape)==
Line 118: Line 117:
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Obscurity''': Finisher final blows grant '''Invisibility'''. +10 Recovery.
*'''Echo of Obscurity''': Finisher final blows grant '''Invisibility'''. +10 Recovery.
*'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 Mobility.
*'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 Resilience.
*'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength.
*'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength.
*'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
*'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
1,183

edits