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[[File:Sentinel.jpg|thumb|A Sentinel fighting against [[Protheon, Modular Mind]]]] | [[File:Sentinel.jpg|thumb|A Sentinel fighting against [[Protheon, Modular Mind]]]] | ||
{{article quote|Valiant heart, unwavering resolve.|Class Description}} | |||
The '''Sentinel''' is a [[Void]]-based [[Titan (class)|Titan]] subclass that is available in ''[[Destiny 2]]''. It gains access to a Void shield that can be used in close quarters and as a thrown projectile. The [[Ward of Dawn]] from its predecessor, the [[Defender]], can also be used with the appropriate subclass tree.<ref>[http://www.pcgamer.com/destiny-2-pc-reveal/ '''PC Gamer''' - ''Destiny 2 on PC: everything we know so far'']</ref> | The '''Sentinel''' is a [[Void]]-based [[Titan (class)|Titan]] subclass that is available in ''[[Destiny 2]]''. It gains access to a Void shield that can be used in close quarters and as a thrown projectile. The [[Ward of Dawn]] from its predecessor, the [[Defender]], can also be used with the appropriate subclass tree.<ref>[http://www.pcgamer.com/destiny-2-pc-reveal/ '''PC Gamer''' - ''Destiny 2 on PC: everything we know so far'']</ref> | ||
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==Upgrades== | ==Upgrades== | ||
[[File:Sentinel 2.0.jpg|300px|thumb|Sentinel 2.0 Subclass splash art]] | |||
===Super=== | |||
*'''[[Sentinel Shield]]''': Form a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile. | |||
=== | ===Grenades=== | ||
*Magnetic | *'''Magnetic Grenade''': A grenade that attaches to enemies and explodes twice. | ||
*Voidwall | *'''Voidwall Grenade''': A grenade that creates a horizontal wall of burning Void energy. | ||
*Suppressor | *'''Suppressor Grenade''': An explosive grenade that temporarily suppresses enemy abilities. | ||
=== | ===Movement=== | ||
*High | *'''High Lift''': Jump while airborne to activate Lift and launch into the air at greater heights. | ||
*Strafe | *'''Strafe Lift''': Jump while airborne to activate Lift and launch into the air with strong directional control. | ||
*Catapult | *'''Catapult Lift''': Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum. | ||
=== | ===Class Abilities=== | ||
*''' | *'''Towering Barricade''': Create a large barrier that can be used to reinforce a position with cover from enemy fire. | ||
*'''Rally Barricade''': Create a small barrier that allows you to peek over it while aiming down sights, and that greatly increases reload speed when you take cover behind it. | |||
*Rally | |||
=== | ===Code of the Protector=== | ||
*'''Defensive Strike''': Kill an enemy with this melee ability to create an Overshield around you and nearby allies. | |||
*'''Rallying Force''': Melee kills restore health for you and nearby allies. | |||
*'''Turn The Tide''': Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed. | |||
*'''[[Ward of Dawn]]''': When Super energy is full, press and hold [Super] input to create a shielding dome to protect you and your allies. | |||
**Replaces regular Sentinel Shield as subclass Super. | |||
* | ===Code of the Aggressor=== | ||
* | *'''Shield Bash''': After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that disorients enemies and suppresses the target. | ||
* | *'''Superior Arsenal''': Grenade kills recharge your Grenade energy. | ||
* | *'''In The Trenches''': Kills while surrounded by enemies reduce the cooldown of your Super. | ||
*'''Second Shield''': Gain an additional Shield Throw charge while Sentinel Shield is active. | |||
=== | ===Code of the Commander=== | ||
*Void | *'''Banner Shield''': Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer. | ||
*Void | **Replaces regular Sentinel Shield as subclass Super. | ||
*'''Tactical Strike''': Melee ability which causes a Void explosion, setting off nearby Void detonators. | |||
*'''Controlled Demolition''': Hit a target with a Void ability to attach a Void detonator. Further hits cause the detonator to explode, dealing damage to surrounding targets. | |||
*'''Resupply''': You and nearby allies regain health as well as grenade and melee energy when your Void detonators explode. | |||
==Upgrades Void 3.0 (Destiny 2: Witch Queen/Final Shape)== | ==Upgrades Void 3.0 (Destiny 2: Witch Queen/Final Shape)== | ||
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*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience. | *'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience. | ||
*'''Echo of Obscurity''': Finisher final blows grant '''Invisibility'''. +10 Recovery. | *'''Echo of Obscurity''': Finisher final blows grant '''Invisibility'''. +10 Recovery. | ||
*'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 | *'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 Resilience. | ||
*'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength. | *'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength. | ||
*'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration. | *'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration. |
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