Sentinel: Difference between revisions

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[[File:Sentinel.jpg|thumb|A Sentinel fighting against [[Protheon, Modular Mind]]]]
[[File:Sentinel.jpg|thumb|A Sentinel fighting against [[Protheon, Modular Mind]]]]
{{article quote|Valiant heart, unwavering resolve.|Class Description}}
The '''Sentinel''' is a [[Void]]-based [[Titan (class)|Titan]] subclass that is available in ''[[Destiny 2]]''. It gains access to a Void shield that can be used in close quarters and as a thrown projectile. The [[Ward of Dawn]] from its predecessor, the [[Defender]], can also be used with the appropriate subclass tree.<ref>[http://www.pcgamer.com/destiny-2-pc-reveal/ '''PC Gamer''' - ''Destiny 2 on PC: everything we know so far'']</ref>
The '''Sentinel''' is a [[Void]]-based [[Titan (class)|Titan]] subclass that is available in ''[[Destiny 2]]''. It gains access to a Void shield that can be used in close quarters and as a thrown projectile. The [[Ward of Dawn]] from its predecessor, the [[Defender]], can also be used with the appropriate subclass tree.<ref>[http://www.pcgamer.com/destiny-2-pc-reveal/ '''PC Gamer''' - ''Destiny 2 on PC: everything we know so far'']</ref>


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==Upgrades==
==Upgrades==
{{quote|Valiant heart, unwavering resolve.|Class Description}}
[[File:Sentinel 2.0.jpg|300px|thumb|Sentinel 2.0 Subclass splash art]]
===Super===
*'''[[Sentinel Shield]]''': Form a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.


===Set 1 - Grenades===
===Grenades===
*Magnetic Grenade—An explosive grenade that attaches to enemies and detonates twice.
*'''Magnetic Grenade''': A grenade that attaches to enemies and explodes twice.
*Voidwall Grenade—A grenade that creates a horizontal wall of burning Void energy.
*'''Voidwall Grenade''': A grenade that creates a horizontal wall of burning Void energy.
*Suppressor Grenade—An explosive grenade that temporarily suppresses enemy abilities.
*'''Suppressor Grenade''': An explosive grenade that temporarily suppresses enemy abilities.


===Set 2 - Movement===
===Movement===
*High Lift—Upgrades Lift for higher vertical reach.
*'''High Lift''': Jump while airborne to activate Lift and launch into the air at greater heights.
*Strafe Lift—Upgrades Lift for more directional control.
*'''Strafe Lift''': Jump while airborne to activate Lift and launch into the air with strong directional control.
*Catapult Lift—Upgrades Lift for a strong initial momentum burst.
*'''Catapult Lift''': Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.


===Set 3 - Super===
===Class Abilities===
*'''[[Sentinel Shield]]'''—Form a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.
*'''Towering Barricade''': Create a large barrier that can be used to reinforce a position with cover from enemy fire.
 
*'''Rally Barricade''': Create a small barrier that allows you to peek over it while aiming down sights, and that greatly increases reload speed when you take cover behind it.
===Set 4 - Class Abilities===
*Towering Barricade—A large barrier that can be used for cover or to seal off dangerous areas for a short time.
*Rally Barricade—A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover.
 
===Set 5 - Subclass Tree 1: Code of the Protector===
As the name suggests, Code of the Protector is oriented primarily towards providing protection for oneself and allies. Its abilities focus primarily around being able to take more damage.
 
*Defensive Strike—Killing an enemy with this melee attack creates an Overshield around you and nearby allies.
*Rallying Force—Melee kills restore health for you and nearby allies.
*Turn The Tide—Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
*[[Ward of Dawn]]—When Super energy is full, press and hold to create a shielding dome to protect you and your allies.
 
===Set 6 - Subclass Tree 2: Code of the Aggressor===
Code of the Aggressor is self-explanatory, in that it focuses primarily on aggressive use of abilities.
 
*Shield Bash—After sprinting for a short time, use this melee ability to unleash a Shield Bash that disorients enemies and suppresses the target of the Shield Bash.
*Superior Arsenal—Grenade kills recharge your Grenade energy.
*In The Trenches—Kills while surrounded by enemies reduce the cooldown of your Super.
*Second Shield—Gain an additional Shield Throw charge while Sentinel Shield is active.


===Set 7 - Subclass Tree 3: Code of the Commander===
===Code of the Protector===
Code of the Commander provides a mix of the supportive and aggressive gameplay seen in the other two trees. The main mechanic, void detonators, are especially effective when paired with Magnetic Grenades.
*'''Defensive Strike''': Kill an enemy with this melee ability to create an Overshield around you and nearby allies.
*'''Rallying Force''': Melee kills restore health for you and nearby allies.
*'''Turn The Tide''': Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
*'''[[Ward of Dawn]]''': When Super energy is full, press and hold [Super] input to create a shielding dome to protect you and your allies.
**Replaces regular Sentinel Shield as subclass Super.


*Banner Shield—a modification to the [[Sentinel Shield]] super which replaces the standard block with a massive barrier which blocks incoming damage but allows allies to shoot through it. Shots fired through the shield receive a damage bonus.
===Code of the Aggressor===
*Tactical Strike—Melee ability which causes a void explosion, setting off nearby void detonators.
*'''Shield Bash''': After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that disorients enemies and suppresses the target.
*Controlled Demolition—Void ability usage plants small void detonators onto enemy targets, which explode when shot at. Any subsequent void damage from these detonators will plant more detonators on enemies, chaining void explosions.
*'''Superior Arsenal''': Grenade kills recharge your Grenade energy.
*Resupply—When void detonators explode near you or nearby allies, it recharges grenade energy and heals.
*'''In The Trenches''': Kills while surrounded by enemies reduce the cooldown of your Super.
*'''Second Shield''': Gain an additional Shield Throw charge while Sentinel Shield is active.


===Melee Type===
===Code of the Commander===
*Void-Based Fist Punch
*'''Banner Shield''': Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer.
*Void-Based Shoulder Charge
**Replaces regular Sentinel Shield as subclass Super.
*'''Tactical Strike''': Melee ability which causes a Void explosion, setting off nearby Void detonators.
*'''Controlled Demolition''': Hit a target with a Void ability to attach a Void detonator. Further hits cause the detonator to explode, dealing damage to surrounding targets.
*'''Resupply''': You and nearby allies regain health as well as grenade and melee energy when your Void detonators explode.


==Upgrades Void 3.0 (Destiny 2: Witch Queen/Final Shape)==
==Upgrades Void 3.0 (Destiny 2: Witch Queen/Final Shape)==
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*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Obscurity''': Finisher final blows grant '''Invisibility'''. +10 Recovery.
*'''Echo of Obscurity''': Finisher final blows grant '''Invisibility'''. +10 Recovery.
*'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 Mobility.
*'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 Resilience.
*'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength.
*'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength.
*'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
*'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
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