Revenant (subclass): Difference between revisions

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==Overview==
==Overview==
The Hunter Revenant embodies the idea of slowing the battle around them with their Stasis powers. Fitting in with the "ninja" archetype, they utilize a variety of ninjutsu-themed abilities including throwing shurikens and kamas formed from Stasis energy to debilitate their enemies' movements to the Hunter's perception; essentially slowing the molecular activity of their foes until they are frozen and shatter on contact. The Hunter also utilize passive abilities that shatter crystals and frozen enemies on impact, spawn Stasis shards on melee kills and enhance the effects of their grenades.<ref>[https://www.bungie.net/7/en/News/article/49484 Stasis Spotlight: Hunter Revenant]</ref>
The Hunter Revenant embodies the idea of slowing the battle around them with their Stasis powers. Fitting in with the "ninja" archetype, they utilize a variety of ninjutsu-themed abilities including throwing shurikens and kamas formed from Stasis energy to debilitate their enemies' movements to the Hunter's perception; essentially slowing the molecular activity of their foes until they are frozen and shatter on contact. The Hunter also utilize a dive that shatters crystals and frozen enemies on impact and passive abilities that could spawn Stasis shards on melee kills and enhance the effects of their grenades.<ref>[https://www.bungie.net/7/en/News/article/49484 Stasis Spotlight: Hunter Revenant]</ref>


==Lore==
==Lore==
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===Fragments===
===Fragments===
*'''Whisper of Bonds''': Defeating '''frozen''' targets with weapons grants super energy. -10 Intellect; -10 Discipline.
*'''Whisper of Bonds''': Defeating '''frozen''' targets with weapons grants super energy. -10 Intellect.
*'''Whisper of Chains''': While you are near '''frozen''' targets or a friendly '''Stasis crystal''', you take reduced damage from targets. +10 Recovery.
*'''Whisper of Chains''': While you are near '''frozen''' targets or a friendly '''Stasis crystal''', you take reduced damage from targets. +10 Recovery.
*'''Whisper of Conduction''': Nearby '''Stasis shards''' track to your position; +10 Intellect. +10 Resilience.
*'''Whisper of Conduction''': Nearby '''Stasis shards''' track to your position. +10 Intellect; +10 Resilience.
*'''Whisper of Durance''': Increases the duration of '''slow''' effects and those with lingering effects also last longer. +10 Strength.
*'''Whisper of Durance''': Increases the duration of '''slow''' effects and those with lingering effects also last longer. +10 Strength.
*'''Whisper of Fissures''': Increases the damage and burst radius of Stasis when you destroy a '''Stasis crystal''' or defeat a '''frozen''' target.
*'''Whisper of Fissures''': Increases the damage and burst radius of Stasis when you destroy a '''Stasis crystal''' or defeat a '''frozen''' target.
*'''Whisper of Fractures''': Your melee energy recharges faster when you are near two or more targets. -10 Discipline.
*'''Whisper of Fractures''': Your melee energy recharges faster when you are near two or more targets. -10 Discipline.
*'''Whisper of Hedrons''': Dramatically increases weapon stability, aim assist, airborne effectiveness, mobility, resilience, and recovery after '''freezing''' a target with Stasis. -10 Strength.
*'''Whisper of Hedrons''': Dramatically increases weapon stability, aim assist, airborne effectiveness, mobility, resilience, and recovery after '''freezing''' a target with Stasis. -10 Strength.
*'''Whisper of Hunger''': Increases the melee energy gained from picking up '''Stasis shards'''. -10 Mobility; -10 Recovery.
*'''Whisper of Hunger''': Increases the melee energy gained from picking up '''Stasis shards'''. -20 Strength.
*'''Whisper of Impetus''': Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed.
*'''Whisper of Impetus''': Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed. +10 Resilience.
*'''Whisper of Refraction''': Defeating a '''slowed''' or '''frozen''' enemy provides class ability energy.
*'''Whisper of Refraction''': Defeating a '''slowed''' or '''frozen''' enemy provides class ability energy.
*'''Whisper of Rending''': Primary ammo weapons do increased damage to '''Stasis crystals''' and '''frozen''' targets.
*'''Whisper of Rending''': Primary ammo weapons do increased damage to '''Stasis crystals''' and '''frozen''' targets.
*'''Whisper of Rime''': Collecting a '''Stasis shard''' grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer.
*'''Whisper of Rime''': Collecting a '''Stasis shard''' grants a small amount of '''overshield''', which falls off after 10 seconds. Collecting additional '''shards''' adds to the '''overshield''' and refreshes the timer.
*'''Whisper of Shards''': Shattering a '''Stasis crystal''' boosts your grenade recharge rate; shatter additional crystals to increase the duration of the effect. +10 Resilience.
*'''Whisper of Shards''': '''Shattering''' a '''Stasis crystal''' boosts your grenade recharge rate; '''shatter''' additional '''crystals''' to increase the duration of the effect.
*'''Whisper of Torment''': You gain grenade energy each time you take damage from targets.
*'''Whisper of Torment''': You gain grenade energy each time you take damage from targets.


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