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{{about|the subclass|the upcoming episode|Revenant (episode)}} | |||
[[File:HunterRevenantSuper.jpg|300px|thumb|Hunter Revenant casting [[Silence and Squall]]]] | |||
{{Article quote|From a whisper to a roar, be the calm and the storm.}} | {{Article quote|From a whisper to a roar, be the calm and the storm.}} | ||
[[ | '''Revenant''' is a [[Stasis]]-based [[Hunter]] [[subclass]]. It was released in the ''[[Beyond Light]]'' expansion in [[Destiny 2]]. | ||
==Overview== | |||
The Hunter Revenant embodies the idea of slowing the battle around them with their Stasis powers. Fitting in with the "ninja" archetype, they utilize a variety of ninjutsu-themed abilities including throwing shurikens and kamas formed from Stasis energy to debilitate their enemies' movements to the Hunter's perception; essentially slowing the molecular activity of their foes until they are frozen and shatter on contact. The Hunter also utilize a dive that shatters crystals and frozen enemies on impact and passive abilities that could spawn Stasis shards on melee kills and enhance the effects of their grenades.<ref>[https://www.bungie.net/7/en/News/article/49484 Stasis Spotlight: Hunter Revenant]</ref> | |||
==Lore== | ==Lore== | ||
{{verbatim}} | |||
A [[Fallen]] [[Captain]] stalks his prey through the barrens of [[Europa]], [[Servitor]] at his back. The wind kicks up shimmering plumes of frost; he doesn't see the frozen kama hurtling towards him. It strikes with a deafening crack; the Servitor is gone. The Captain flees for cover, but it's too late — he is frozen in a crystalline prison. | |||
His battle cry freezes in his throat; there is only deafening silence. He sees a shadow approaching, cloaked in the ice and whirling snow, but it vanishes as quickly as it appeared. Fear grips him as he scans the white wastes. | |||
A second kama pierces the ice shelf. Biting whirlwinds erupt and tear at his frozen body. He catches a glimpse of the shadow in the squall, rifle in hand. The hunt has ended; he shatters in the wind. | |||
==Abilities== | ==Abilities== | ||
[[File:Revenant Hunter.jpg|300px|thumb|Revenant subclass background]] | |||
===Super=== | ===Super=== | ||
*'''[[Silence and Squall]]''' | *'''[[Silence and Squall]]''': Summon two Stasis kamas, Silence and Squall, that you throw one after the other. | ||
**'''Silence''' | **'''Silence''': Creates a flash-freeze blast that '''freezes''' and damages targets. | ||
**'''Squall''' | **'''Squall''': Creates a Stasis Storm that '''slows''' and damages targets caught inside. | ||
===Grenades=== | ===Grenades=== | ||
*'''Glacier Grenade''' | *'''Glacier Grenade''': A grenade that creates walls out of '''Stasis crystals''' to block damage and '''freeze''' targets; these walls can be '''shattered''' for damage. | ||
*'''Duskfield Grenade''' | *'''Duskfield Grenade''': A grenade that shatters on impact, leaving behind a field that '''slows''' targets and '''freezes''' those who do not leave the volume. | ||
*'''Coldsnap Grenade''' | *'''Coldsnap Grenade''': A grenade that '''freezes''' on impact and sends another seeker to find and '''freeze''' targets. | ||
===Melee=== | ===Melee=== | ||
*'''Withering Blade''' | *'''Withering Blade''': Toss a Stasis Shuriken at targets to damage and '''slow''' them. | ||
===Movement=== | ===Movement=== | ||
*'''High Jump''' | *'''High Jump''': Upgrades Double Jump with even greater height. | ||
*'''Strafe Jump''' | *'''Strafe Jump''': Upgrades Double Jump with better directional control while in the air. | ||
*'''Triple Jump''' | *'''Triple Jump''': Upgrades Double Jump with a third jump. | ||
===Class abilities=== | ===Class abilities=== | ||
*'''Marksman Dodge''' | *'''Marksman Dodge''': Automatically reload your equipped weapon while dodging. | ||
*'''Gambler's Dodge''' | *'''Gambler's Dodge''': Dodging near enemies generates Melee energy. | ||
===Aspects=== | ===Aspects=== | ||
*'''Shatterdive''' ''(A frozen scream trapped in gemstone; the recognition of a great and terrible truth. You descend upon your enemies with the enormity of the Dark.)'' | *'''Shatterdive''' ''(A frozen scream trapped in gemstone; the recognition of a great and terrible truth. You descend upon your enemies with the enormity of the Dark.)'': Activate while midair to quickly descend and '''shatter''' nearby targets on impact. Fragment Slots (2) | ||
*'''Winter's Shroud''' ''(A desire for legacy, to be known, preserved in sterile glass. The world stops and starts at your command.)'': Dodging '''slows''' nearby targets. Fragment Slots (2) | |||
*'''Grim Harvest''' ''(A worn blade, hewn by vicious crystalline razors; a single edge now severed into a thousand. You rend the universe itself and drink its seeping energy.)'': Melee ability kills summon a '''stasis shard''' that can be picked up for melee energy. Fragment Slots (3) | |||
*'''Touch of Winter''' ''(The two-pronged alloy skull of a Vex machine, its malevolent eye seemingly even brighter when contrasted with the cosmic shards around it. It is a machine of destruction, somehow made more menacing by its icy prison.)'': Your Glacier, Duskfield, and Coldsnap grenades have enhanced functionality. | |||
**Glacier Grenade: Adds a '''Stasis crystal''' and changes the formation. | |||
**Duskfield Grenade: Increases '''slow'''-field size and creates a small '''Stasis crystal''' on impact. | |||
**Coldsnap Grenade: Seeker creates a '''Stasis crystal''' on detonation and chains one additional time. Fragment Slots (2) | |||
*''' | ===Fragments=== | ||
*'''Whisper of Bonds''': Defeating '''frozen''' targets with weapons grants super energy. -10 Intellect. | |||
*'''Whisper of Chains''': While you are near '''frozen''' targets or a friendly '''Stasis crystal''', you take reduced damage from targets. +10 Recovery. | |||
*'''Whisper of Conduction''': Nearby '''Stasis shards''' track to your position. +10 Intellect; +10 Resilience. | |||
*'''Whisper of Durance''': Increases the duration of '''slow''' effects and those with lingering effects also last longer. +10 Strength. | |||
*'''Whisper of Fissures''': Increases the damage and burst radius of Stasis when you destroy a '''Stasis crystal''' or defeat a '''frozen''' target. | |||
*'''Whisper of Fractures''': Your melee energy recharges faster when you are near two or more targets. -10 Discipline. | |||
*'''Whisper of Hedrons''': Dramatically increases weapon stability, aim assist, airborne effectiveness, mobility, resilience, and recovery after '''freezing''' a target with Stasis. -10 Strength. | |||
*'''Whisper of Hunger''': Increases the melee energy gained from picking up '''Stasis shards'''. -20 Strength. | |||
*'''Whisper of Impetus''': Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed. +10 Resilience. | |||
*'''Whisper of Refraction''': Defeating a '''slowed''' or '''frozen''' enemy provides class ability energy. | |||
*'''Whisper of Rending''': Primary ammo weapons do increased damage to '''Stasis crystals''' and '''frozen''' targets. | |||
*'''Whisper of Rime''': Collecting a '''Stasis shard''' grants a small amount of '''overshield''', which falls off after 10 seconds. Collecting additional '''shards''' adds to the '''overshield''' and refreshes the timer. | |||
*'''Whisper of Shards''': '''Shattering''' a '''Stasis crystal''' boosts your grenade recharge rate; '''shatter''' additional '''crystals''' to increase the duration of the effect. | |||
*'''Whisper of Torment''': You gain grenade energy each time you take damage from targets. | |||
==List of appearances== | |||
*''[[Destiny 2]]: [[Beyond Light]]'' {{1st}} | |||
*'' | |||
=== | ==References== | ||
<references/> | |||
{{Subclasses}} | |||
[[Category:Subclasses]] | [[Category:Subclasses]] |
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