Warlord's Ruin: Difference between revisions

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Players begin in the Windswept Crag, at the bottom of a trail leading to an outpost for the castle. After trekking through the dangerous, mountainous cliffs and creeping through the ancient outpost, players will find themselves faced against [[Rathil, First Broken Knight of Fikrul]], who overlooks the Warlord's Ruin.
Players begin in the Windswept Crag, at the bottom of a trail leading to an outpost for the castle. After trekking through the dangerous, mountainous cliffs and creeping through the ancient outpost, players will find themselves faced against [[Rathil, First Broken Knight of Fikrul]], who overlooks the Warlord's Ruin.


This boss fight introduces the Imminent Wish and Blighted Eye mechanic, which will be seen throughout the rest of the dungeon. Imminent Wish allows players to stand in specific areas with corrupted [[Ether Totem|Ether Totems]] and cleanse them for 30 seconds. After some time, Rathil will activate the Imminent Wish buff and teleport Guardians into cages elevated above the arena. To escape before being impaled by the spikes, Guardians will need to shoot the three Blighted Eyes surrounding their cage. Upon doing this, the cage door will open, allowing players to fall back down to the arena and cleanse as many totems as they can. Totems are cleansed when the taken [[blight]] in the middle disappears, revealing a light blue glow within.  
This boss fight introduces the Imminent Wish and Blighted Eye mechanic, which will be seen throughout the rest of the dungeon. Imminent Wish allows players to stand in specific areas with corrupted [[Ether Totem|Ether Totems]] and cleanse them for 30 seconds. After some time, Rathil will activate the Imminent Wish buff and teleport Guardians into cages elevated above the arena. To escape before being impaled by the spikes, Guardians will need to shoot the three Blighted Eyes surrounding their cage. Upon doing this, the cage door will open, allowing players to fall back down to the arena and cleanse as many totems as they can. Totems are cleansed when the Taken [[Blight]] in the middle disappears, revealing a light blue glow within.  


After totems are cleansed and Imminent Wish hits zero, Rathil's hex will backfire, giving Guardians a buff called Naeem's Wish Empowerment, which allows them to damage Rathil. The time given by Naeem's Wish Empowerment is directly connected to however many totems Guardians cleanse, so Guardians should try to cleanse as many totems as they can to maximize their DPS phase.  
After totems are cleansed and Imminent Wish hits zero, Rathil's hex will backfire, giving Guardians a buff called Naeem's Wish Empowerment, which allows them to damage Rathil. The time given by Naeem's Wish Empowerment is directly connected to however many totems Guardians cleanse, so Guardians should try to cleanse as many totems as they can to maximize their DPS phase.  
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===Imprisoned!===
===Imprisoned!===


After being teleported to a prison cell, Guardians will have to shoot specific nodes throughout the prison to release the lock and open the doors. These nodes are circular in shape and stand out from the rusted objects in the room. When shot, the nodes will start spinning counterclockwise and when shot again twice, will start spinning clockwise.  
After being teleported to a prison cell, Guardians will have to shoot specific nodes throughout the prison to release the lock and open the doors. These nodes are circular in shape and stand out from the rusted objects in the room. When shot, the nodes will make a squeaking noise, and start spinning counterclockwise. When shot again twice, will start spinning clockwise. Weapons with thermal sights also help highlight where the gears are located, such as [[CALUS Mini-Tool]].


Around corners of each cell, a set of tally marks can be seen with a number of tallies as well as a direction they face. Guardians will need to read the number of tallies and their direction and correspond that information with the nodes they need to shoot. After setting the nodes going in a certain direction, a glowing switch can be seen at the lock of one of the cells. This needs to be shot to trigger the mechanism that unlocks the cell doors. When a guardian is solo, they will have access to all prison cells and will be able to likewise access all nodes throughout the prison.  
In two of the cells, skeletons can be found on the floor. The directions of gears must spin will be determined by which hand the tally marks are next to. For example, if a player finds that one skeleton's right hand has 4 tally marks next to it, that means 4 of the wheels/gears must be spinning to he right (clockwise), and the other two must be spinning to the left (counter-clockwise). All of the gears must be spinning in order to open the prison cells.
 
After setting the nodes going in a certain direction, a glowing switch can be seen at the lock of one of the cells. This needs to be shot to trigger the mechanism that unlocks the cell doors. When a guardian is solo, they will have access to all prison cells and will be able to likewise access all nodes throughout the prison.  


After opening the doors, Guardians will grab their loot from the previous encounter and will continue on through the ancient castle.
After opening the doors, Guardians will grab their loot from the previous encounter and will continue on through the ancient castle.
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The Locus will start by summoning a set of Blighted Eyes, shielding it and attacking players. Guardians will need to shoot these eyes to trigger Imminent Wish, which causes Broken Knights to spawn on each end of the arena. Upon death, Broken Knights will drop corrupted Ether Totems, which need to be cleansed with Imminent Wish. Broken Knights will occasionally also spawn ether totems through their attacks, so it is best to wait for Broken Knights to summon their totem before killing them.
The Locus will start by summoning a set of Blighted Eyes, shielding it and attacking players. Guardians will need to shoot these eyes to trigger Imminent Wish, which causes Broken Knights to spawn on each end of the arena. Upon death, Broken Knights will drop corrupted Ether Totems, which need to be cleansed with Imminent Wish. Broken Knights will occasionally also spawn ether totems through their attacks, so it is best to wait for Broken Knights to summon their totem before killing them.


Upon attempting to cleanse totems, a howling snowstorm will occur, giving players the Biting Cold debuff. Upon reaching ten stacks, players with the debuff will be frozen and killed. Around the map are torches that provide the Shelter From The Storm buff, which if activated, will remove all stacks of Biting Cold. Guardians will need to continue to use Imminent Wish to cleanse the totems, while also looking out for Biting Cold and using Shelter from the storm to remove Biting Cold.
Upon attempting to cleanse totems, a howling snowstorm will occur, giving players the Biting Cold debuff. Upon reaching ten stacks, players with the debuff will be frozen and killed. Around the back of the map are torches that provide the "Shelter From The Storm" buff, which, if activated, will remove all stacks of Biting Cold within 5 seconds. Guardians will need to continue to use Imminent Wish to cleanse the totems, while also looking out for Biting Cold and using Shelter from the storm to remove Biting Cold.


After Imminent Wish ends, [[solar]] charges will spawn in the center of the arena. These charges must be transported to any one of the four pillars in the center of the arena and lit to bring Guardians one step closer to a damage phase. Guardians should keep in mind that the amount of solar charges that spawn are influenced by however many totems are cleansed.
After Imminent Wish ends, [[Solar]] charges will spawn in the center of the arena. These charges must be transported to any one of the four pillars in the center of the arena and lit to bring Guardians one step closer to a damage phase. Guardians should keep in mind that the amount of solar charges that spawn are influenced by however many totems are cleansed.


After all four pillars have been lit, damage can begin. Guardians should stand in the vicinity of the pillar that was activated last to receive Shelter From the Storm, as well as Naeem’s Wish Empowerment to wound the Locus. After Naeem’s Wish Empowerment runs out, Shelter From The Storm will  
Immediately after the fourth pillar has been lit, the damage phase begins.. Guardians should stand in the vicinity of the pillar that was activated last to receive Shelter From the Storm, as well as Naeem’s Wish Empowerment to wound the Locus. After Naeem’s Wish Empowerment runs out, Shelter From The Storm will  
run out, and Guardians will have to run to another pillar and activate it to receive Naeem’s Wish Empowerment. It is recommended that Guardians move together to maximize their DPS and prevent any other pillars from activating.
run out, and Guardians will have to run to another pillar and activate it to receive Naeem’s Wish Empowerment. Once a player stands near one of the 4 pillars during damage phase, they will have used up that pillar, even if they step into it by accident. Sticking together as a group is recommended while doing damage, so as not to waste any valuable time before the damage phase ends.


After the Locus is banished, the taken barrier at the back of the arena will dissipate. Guardians should grab their loot and continue on their way to the mountain summit and the top of the castle.
After the Locus is banished, the taken barrier at the back of the arena, behind the Ogre, will dissipate. Guardians should grab their loot and continue on their way to the mountain summit and the top of the castle.


===Vengeful Peak===
===Vengeful Peak===
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Upon climbing through ancient ruins and frozen ice rooms, Guardians will find themselves on the side of the mountain, at risk of plummeting down. Guardians should trek with caution as they eventually reach a massive Blight with rocks flying around it. Here, Guardians should exercise extreme caution and take their time to not get hit. Eventually, Guardians will find themselves at the summit of the mountain, with a spiral of moving [[Ahamkara]] Bones and the final encounter of the dungeon.
Upon climbing through ancient ruins and frozen ice rooms, Guardians will find themselves on the side of the mountain, at risk of plummeting down. Guardians should trek with caution as they eventually reach a massive Blight with rocks flying around it. Here, Guardians should exercise extreme caution and take their time to not get hit. Eventually, Guardians will find themselves at the summit of the mountain, with a spiral of moving [[Ahamkara]] Bones and the final encounter of the dungeon.


===Quell The Corruption===
===Quell the Corruption===


After shooting the small blight in the center of the map, Hefnd’s Vengeance, Blighted Chimaera will appear, attempting to neutralize Guardians with its Void Eversion. Guardians should shoot the Blighted Eyes shielding the Chimaera to spawn two Broken Knights on each side of the map.
After shooting the small Blight in the center of the map, Hefnd's Vengeance, Blighted Chimaera will appear, attempting to neutralize Guardians with its Void Eversion. Guardians should shoot the Blighted Eyes shielding the Chimaera to spawn two Broken Knights on each side of the map.


Upon death, knights will drop corrupted ether totems and will also spawn them on their own. While this is happening, Guardians will be given Imminent Wish and will proceed to cleanse the totems.
Upon death, Broken Knights will drop corrupted ether totems and will also spawn them on their own. While this is happening, Guardians will be given Imminent Wish and will proceed to cleanse the totems.


While the totems are being cleansed, Guardians will be inflicted with the Hex of Vengeful Corruption. This debuff lasts for fifteen seconds, and anybody who has the buff when it ends will die. To be released of the Hex, Guardians will need to locate [[Corrupted Hex-Drinker|Corrupted Hex-Drinkers]] scattered across the map. These immune [[Wraith|Wraiths]] can be struck with a melee to transfer the Hex to them from Guardians. Guardians should be aware that Hex-Drinkers can melee them and transfer the Hex back to them, so they should advise caution when in close proximity to a Hex-Drinker.
While the totems are being cleansed, Guardians will be inflicted with the Hex of Vengeful Corruption. This debuff lasts for fifteen seconds, and anybody who has the buff when it ends will die. To be released of the Hex, Guardians will need to locate [[Corrupted Hex-Drinker|Corrupted Hex-Drinkers]] scattered across the map. These immune [[Wraith|Wraiths]] can be struck with a melee to transfer the Hex to them from Guardians. Guardians should be aware that Hex-Drinkers can melee them and transfer the Hex back to them, so they should advise caution when in close proximity to a Hex-Drinker.


After all Hex’s have killed something, and totems have been cleansed, Naeem’s Wish Empowerment will be granted and damage can begin. Like in the first encounter, Naeem’s Wish Empowerment is increased in time depending on the amount of totems cleansed.
After all Hexes and totems have been cleansed, Naeem's Wish Empowerment will be granted and damage can begin. Like in the first encounter, Naeem’s Wish Empowerment is increased in time depending on the amount of totems cleansed.


After Naeem’s Wish Empowerment runs out, the Chimaera will retreat to a higher floor. Guardians should climb the ruins to the next floor to repeat the mechanics. It should be noted that if not enough damage is done, the Chimaera will remain on the floor it is currently on, awaiting a repeat to meet the damage check.
After Naeem's Wish Empowerment runs out, the Chimaera will retreat to a higher floor. Guardians should climb the ruins to the next floor to repeat the mechanics. It should be noted that if not enough damage is done, the Chimaera will remain on the floor it is currently on, awaiting a repeat to meet the damage check.


Eventually, Guardians will reach the final floor, which is made up of three platforms that when stood on, will grant Naeem’s Wish Empowerment. Surrounding the boss are many Blighted Eyes, which if shot, increase the duration of Naeem’s Wish Empowerment. It is recommended that after doing some damage, Guardians shoot some Blighted Eyes to extend their phase. After Naeem’s Wish Empowerment runs out, the Chimaera will teleport to another platform, awaiting Guardians to wound it.  
Eventually, Guardians will reach the final floor, which is made up of three platforms that when stood on, will grant Naeem's Wish Empowerment. Surrounding the boss are many Blighted Eyes, which if shot, increase the duration of Naeem's Wish Empowerment. It is recommended that after doing some damage, Guardians shoot some Blighted Eyes to extend their phase. After Naeem’s Wish Empowerment runs out, the Chimaera will teleport to another platform, awaiting Guardians to wound it.  


After all three platforms are activated, the Chimaera teleports Guardians back down to the first floor to repeat the mechanics and reach final stand.
After all three platforms are activated, the Chimaera teleports Guardians back down to the first floor to repeat the mechanics and reach final stand.


At final stand, Naeem’s Wish Empowerment will be granted to Guardians, allowing damage to the Chimaera. Naeem’s Wish Empowerment is indefinite here, so it is recommended that Guardians take their time to finish the fight.
At final stand, Naeem's Wish Empowerment will be granted to Guardians, allowing damage to the Chimaera. Naeem's Wish Empowerment is indefinite here, so it is recommended that Guardians take their time to finish the fight.


After the Chimaera is banished, Guardians should collect their loot and also collect the Ahamkara Bone to officially complete the dungeon.
After the Chimaera is banished, Guardians should collect their loot and also collect the Ahamkara Bone to officially complete the dungeon.
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*[[Nymeks, Fourth Broken Knight]]
*[[Nymeks, Fourth Broken Knight]]
*[[Sirloks, Fifth Broken Knight]]
*[[Sirloks, Fifth Broken Knight]]
*[[Wish-Twisted Abomination]]


===Main Bosses===
===Main Bosses===
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==Unique Enemies==
==Unique Enemies==
*[[Blighted Eye]]
*[[Blighted Eye]]
*[[Corrupted Hexdrinker]]
*[[Corrupted Hex-Drinker]]
*[[Thieving Wretch]]
*[[Thieving Wretch]]
*[[Tarnished Ravager]]
*[[Tarnished Ravager]]
*[[Vengeful Blade]]
*[[Wish-Lured Blightmaker]]


==Rewards==
==Rewards==
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==Trivia==
==Trivia==
*Warlord's Ruin is the first dungeon to feature [[Scorn]].
*Warlord's Ruin is the first dungeon to feature [[Scorn]].
*Warlord's Ruin is the third dungeon to contain two different enemy types, after [[The Shattered Throne]] and [[Grasp of Avarice]].  
*Warlord's Ruin is the third dungeon to feature [[Taken]], after [[The Shattered Throne]] and [[Prophecy]].
**It is also the third dungeon to contain two different enemy types, after [[The Shattered Throne]] and [[Grasp of Avarice]].  
*At the beginning of the dungeon, players can find an alcove with three different skeletons representing different classes from a traditional RPG game.
*At the beginning of the dungeon, players can find an alcove with three different skeletons representing different classes from a traditional RPG game.


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