Daybreak: Difference between revisions

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==Gameplay==
==Gameplay==
When Daybreak is activated, a Dawnblade Warlock gains flaming wings that grant them flight, along with a flaming sword that can project blasts of [[Solar]] energy.
When Daybreak is activated, a Dawnblade Warlock gains flaming wings that grant them flight, along with a flaming sword that can project blasts of [[Solar]] energy that explode upon collision, dealing damage to enemies. '''Glide''' is also augmented with infinite casts, increased boost, and greatly decreased downward acceleration. Firing a projectile during a Glide will suspend the user's altitude, allowing for a longer hang time duration before descending or the Super ends.
 
'''Icarus Dash''' on the Attunement of Sky perk tree enables the Dawnblade to dodge while in midair and '''Heat Rises''' to extend Glide time and improve in-air accuracy upon consuming your [[Grenade]] charge. In the Attunement of Flame perk tree, '''Fated For The Flame''' causes Daybreak projectiles to seek targets as they travel and launch a streak of deadly flames upon imapact, while ''Everlasting Fire'' can extend Daybreak's duration with every kill.
 
With the release of 3.0 subclasses, '''Icarus Dash''' and '''Heat Rises''' both were reworked into different Solar Aspects. '''Heat Rises''' now enables players to fire weapons, melee, and throw grenades while gliding. Holding the grenade charge also gaining the following buff and releasing a burst of healing energy that ''cures'' nearby allies; the strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy. '''Icarus Dash''', in addition to providing a dodge while midair and an additional dodge while Heat Rises is active, can also ''cure'' the player after rapidly killing targets with their Super while airborne.


==History==
==History==