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* '''Overload Rounds (Auto Rifle)''': Landing sustained hits on combatants with any Auto Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering combatant damage output. After any member of your fireteam disrupts a Champion your Auto Rifles gain a temporary bonus damage against Champions. Strong against Overload Champions. | *'''Overload Rounds (Auto Rifle)''': Landing sustained hits on combatants with any [[Auto Rifle]] you are wielding causes disruption, delaying ability energy regeneration and lowering combatant damage output. After any member of your fireteam disrupts a Champion your Auto Rifles gain a temporary bonus damage against Champions. Strong against {{Icon|Overload}} Overload Champions. | ||
* '''Unstoppable Hand Cannon''': Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that staggers unshielded combatants. Strong against Unstoppable Champions. | *'''Unstoppable Hand Cannon''': Aiming down sights with any [[Hand Cannon]] you are wielding loads a powerful explosive payload that staggers unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
* '''Anti-Barrier Pulse Rifle''': Grants weapon shield-piercing to any Pulse Rifle you are wielding bypassing combatant defenses. Pulse Rifles you are wielding gain a bonus to damage against Barrier Champions. Strong against Barrier Champions. | *'''Anti-Barrier Pulse Rifle''': Grants weapon shield-piercing to any [[Pulse Rifle]] you are wielding bypassing combatant defenses. Pulse Rifles you are wielding gain a bonus to damage against Barrier Champions. Strong against {{Icon|Barrier}} Barrier Champions. | ||
* '''Overload Rounds (Scout Rifle)''': Landing sustained hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering combatant damage output. After any member of your fireteam disrupts a Champion your Scout Rifles gain a temporary bonus damage against Champions. Strong against Overload Champions. | *'''Overload Rounds (Scout Rifle)''': Landing sustained hits on combatants with any [[Scout Rifle]] you are wielding causes disruption, delaying ability energy regeneration and lowering combatant damage output. After any member of your fireteam disrupts a Champion your Scout Rifles gain a temporary bonus damage against Champions. Strong against {{Icon|Overload}} Overload Champions. | ||
* '''Anti-Barrier Submachine Gun''': Grants weapon shield-piercing to any Submachine Gun you are wielding bypassing combatant defenses. Submachine Guns you are wielding gain a bonus to damage against Barrier Champions. Strong against Barrier Champions. | *'''Anti-Barrier Submachine Gun''': Grants weapon shield-piercing to any [[Submachine Gun]] you are wielding bypassing combatant defenses. Submachine Guns you are wielding gain a bonus to damage against Barrier Champions. Strong against {{Icon|Barrier}} Barrier Champions. | ||
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* '''Hand Cannon Targeting''': Improved target acquisition, accuracy, and aim down sights speed for Hand Cannons. | *'''Hand Cannon Targeting''': Improved target acquisition, accuracy, and aim down sights speed for Hand Cannons. | ||
* '''Unflinching Pulse Rifle Aim''': Reduces flinching from incoming fire while aiming Pulse Rifles. | *'''Unflinching Pulse Rifle Aim''': Reduces flinching from incoming fire while aiming Pulse Rifles. | ||
* '''Scout Rifle Targeting''': Improved target acquisition, accuracy, and aim down sights speed for Scout Rifles. | *'''Scout Rifle Targeting''': Improved target acquisition, accuracy, and aim down sights speed for Scout Rifles. | ||
* '''Shotgun Dexterity''': Faster ready and stow speed for | *'''Shotgun Dexterity''': Faster ready and stow speed for [[Shotgun]]s. | ||
* '''Grenade Launcher Loader''': Increases reload speed of Grenade | *'''Grenade Launcher Loader''': Increases reload speed of [[Grenade Launcher]]s. | ||
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* '''Unflinching Hand Cannon Aim''': Reduces flinching from incoming fire while aiming Hand Cannons. | *'''Unflinching Hand Cannon Aim''': Reduces flinching from incoming fire while aiming Hand Cannons. | ||
* '''Pulse Rifle Loader''': Increases reload speed of Pulse Rifles. | *'''Pulse Rifle Loader''': Increases reload speed of Pulse Rifles. | ||
* '''Unflinching Scout Rifle Aim''': Reduces flinching from incoming fire while aiming Scout Rifles. | *'''Unflinching Scout Rifle Aim''': Reduces flinching from incoming fire while aiming Scout Rifles. | ||
* '''Shotgun Ammo Finder''': Increases your chance of finding ammo while you have a Shotgun equipped. | *'''Shotgun Ammo Finder''': Increases your chance of finding ammo while you have a Shotgun equipped. | ||
* '''Grenade Launcher Scavenger''': Grenade Launchers get bonus reserves when you pick up ammo. | *'''Grenade Launcher Scavenger''': Grenade Launchers get bonus reserves when you pick up ammo. | ||
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* '''Momentum Siphon''': Recharge your melee ability whenever you or a member of your fireteam staggers a Champion. | *'''Momentum Siphon''': Recharge your melee ability whenever you or a member of your fireteam staggers a Champion. | ||
* '''Surge Eater''': Recharge your grenade ability whenever you or a member of your fireteam disrupts a Champion. | *'''Surge Eater''': Recharge your grenade ability whenever you or a member of your fireteam disrupts a Champion. | ||
* '''Unstoppable Schwartzschild Condensor''': Void melee abilities stagger unshielded combatants. Strong against Unstoppable Champions. | *'''Unstoppable Schwartzschild Condensor''': [[Void]] melee abilities stagger unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
* '''Thermal Overload''': Solar and Stasis grenades cause disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions. | *'''Thermal Overload''': [[Solar]] and [[Stasis]] grenades cause disruption, delaying ability regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. | ||
* '''Spoils of War''': Defeating a Champion using a finisher spawns Heavy ammo for you and your fireteam. | *'''Spoils of War''': Defeating a Champion using a finisher spawns Heavy ammo for you and your fireteam. | ||
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* '''Unstoppable Shotgun''': Shotguns you wield fire a powerful explosive payload that staggers unshielded combatants. Strong against Unstoppable Champions. | *'''Unstoppable Shotgun''': Shotguns you wield fire a powerful explosive payload that staggers unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
* '''Pyretic Embrace''': Casting a Solar Super restores you to full health and shields. | *'''Pyretic Embrace''': Casting a Solar Super restores you to full health and shields. | ||
* '''Berserker''': When your Super ends, you gain a temporary bonus to weapon damage. The duration and strength of the bonus increases based on the number of combatants you defeated with your Super. | *'''Berserker''': When your Super ends, you gain a temporary bonus to weapon damage. The duration and strength of the bonus increases based on the number of combatants you defeated with your Super. | ||
* '''Abyssal Charge''': Become Charged with Light by defeating combatants with Void melee abilities. | *'''Abyssal Charge''': Become Charged with Light by defeating combatants with Void melee abilities. | ||
* '''Thermal Blooming''': Rapidly defeating combatants with Solar or Stasis melee attacks spawns an Orb of Power for your fireteam members. | *'''Thermal Blooming''': Rapidly defeating combatants with Solar or Stasis melee attacks spawns an Orb of Power for your fireteam members. | ||
==Lore== | ==Lore== | ||
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You will receive a case. Within it, you will find said fang; it is of Xivu Arath, Hive aspect of war. In my travels, I found similar artifacts ground and burnt upon a shrine buried deep beneath Luna's crust. The shrine reeks of Hive magic, and it is obviously the site of a ritual. I fear that in reaction to our [[Pyramids|Dark visitors]], the broken ranks, left leaderless after [[Hashladûn, Daughter of Crota|Hashladûn]]'s demise, called out to be recommitted into the fold. It is time to act, Zavala. She means to test our vulnerability. | You will receive a case. Within it, you will find said fang; it is of Xivu Arath, Hive aspect of war. In my travels, I found similar artifacts ground and burnt upon a shrine buried deep beneath Luna's crust. The shrine reeks of Hive magic, and it is obviously the site of a ritual. I fear that in reaction to our [[Pyramids|Dark visitors]], the broken ranks, left leaderless after [[Hashladûn, Daughter of Crota|Hashladûn]]'s demise, called out to be recommitted into the fold. It is time to act, Zavala. She means to test our vulnerability. | ||
Do not wait in your office for | Do not wait in your office for [[the Traveler]] to guide you. The [[The Last City|City]] looks to the Vanguard to lead us to something better than fear. Be that leader, and I will stand by you. | ||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny 2]]:'' | *''[[Destiny 2]]:'' | ||
**''[[ | **''[[Season of the Hunt]]'' {{1st}} | ||
==References== | ==References== | ||
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[[Category:Artifacts]] | [[Category:Artifacts]] | ||
[[Category:Hive artifacts]] | [[Category:Hive artifacts]] | ||
{{Artifacts}} |
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