Forum:Expedition: Difference between revisions

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As previously mentioned, there are similar objectives some factions may use on a path. Some examples include:
As previously mentioned, there are similar objectives some factions may use on a path. Some examples include:


*'''Elimination''' <br> ''A considerable force of enemies have been detected in the area. If we are to safely explore this place, it is paramount we must eliminate them.'' <br> A rather simple objective in concept, players must purge enemy resistance in the area. However, Eliminations might feature fortifications and other defenses that might make the matter all the more troublesome, such as [[Security Turret]]s, [[Shrieker]]s or [[Scorpius]] Turrets. Regardless, this objective is arguably among the easier objectives to do, as it is simple elimination of hostiles.
*'''Elimination''' <br> ''"A considerable force of enemies have been detected in the area. If we are to safely explore this place, it is paramount we must eliminate them."'' <br> A rather simple objective in concept, players must purge enemy resistance in the area. However, Eliminations might feature fortifications and other defenses that might make the matter all the more troublesome, such as [[Security Turret]]s, [[Shrieker]]s or [[Scorpius]] Turrets. Regardless, this objective is arguably among the easier objectives to do, as it is simple elimination of hostiles.


*'''High Value Target''' <br> ''We have discovered a ranking officer in the area. Eliminating them will throw enemy operations and logistics in shambles and limit possible rivals in our pursuit of the pyramid.'' <br> A tough boss enemy will be encountered, though they lack any mechanics much like the final boss of a path. They will continue to spawn lackeys to support them as they attempt to defend themselves from your onslaught and may feature keywords that make them harder to kill, not just in terms of health but also in competitive damage. As previously mentioned, enemies will continue to spawn in and waylay into the Guardians until the boss is killed (however, the adds must also be killed before the objective is truly complete).
*'''High Value Target''' <br> ''"We have discovered a ranking officer in the area. Eliminating them will throw enemy operations and logistics in shambles and limit possible rivals in our pursuit of the pyramid."'' <br> A tough boss enemy will be encountered, though they lack any mechanics much like the final boss of a path. They will continue to spawn lackeys to support them as they attempt to defend themselves from your onslaught and may feature keywords that make them harder to kill, not just in terms of health but also in competitive damage. As previously mentioned, enemies will continue to spawn in and waylay into the Guardians until the boss is killed (however, the adds must also be killed before the objective is truly complete).


*'''Data Recovery''' <br> ''A data collection team was reported to have been lost here. Recover any of their findings before the enemies take it for themselves and/or destroy it.'' <br> A distinct objective, Guardians must interface with a central terminal and pick up a scanner to locate data-filled [[Frame]]s that are scattered across the vast area. While dealing with an ever-coming onslaught, players with the scanner must also pay attention to an audible and distinct chiming that picks up frequency the closer to a body they get. Upon finding and identifying the body with the scanner, they can recover the data with the device and either search for other bodies or return it to the central terminal; whatever the choice matters little, as long as the data is recovered. Upon successfully recovering the data, players must temporarily defend the central terminal before eliminating what ever opposition is left and progressing further.
*'''Data Recovery''' <br> ''"A data collection team was reported to have been lost here. Recover any of their findings before the enemies take it for themselves and/or destroy it."'' <br> A distinct objective, Guardians must interface with a central terminal and pick up a scanner to locate data-filled [[Frame]]s that are scattered across the vast area. While dealing with an ever-coming onslaught, players with the scanner must also pay attention to an audible and distinct chiming that picks up frequency the closer to a body they get. Upon finding and identifying the body with the scanner, they can recover the data with the device and either search for other bodies or return it to the central terminal; whatever the choice matters little, as long as the data is recovered. Upon successfully recovering the data, players must temporarily defend the central terminal before eliminating what ever opposition is left and progressing further.


*'''Equipment Recovery''' <br> ''Some of our teams were forced to drop their equipment as they were overwhelmed by hostile opposition. Recover them from any dead or from the hands of our enemies.'' <br> A common objective, Guardians must haul equipment to an extraction site safely while ensuring said equipment remains out of enemy hands until otherwise recovered by ally units. Varying in terms of size and heft, equipment can either be found in distant nooks, on the bodies of dead allies or destroyed frames or on the backs of special enemies within the area. After gathering them all in one place, players must endure a horde of enemies before backup arrives to safely extract the vital equipment and are permitted to progress deeper down the path.
*'''Equipment Recovery''' <br> ''"Some of our teams were forced to drop their equipment as they were overwhelmed by hostile opposition. Recover them from any dead or from the hands of our enemies."'' <br> A common objective, Guardians must haul equipment to an extraction site safely while ensuring said equipment remains out of enemy hands until otherwise recovered by ally units. Varying in terms of size and heft, equipment can either be found in distant nooks, on the bodies of dead allies or destroyed frames or on the backs of special enemies within the area. After gathering them all in one place, players must endure a horde of enemies before backup arrives to safely extract the vital equipment and are permitted to progress deeper down the path.


*'''Asset Defense''' <br> ''A device crucial to our efforts here is being targeted by enemy saboteurs backed by a massive following of guards and apprentices. Defend it at all costs.'' <br> Whether it be a terminal, supplies, ally, mining probe or injection rig, enemies are swarming in the hopes of eliminating it. Guardians must stave off a considerable threat and safeguard their objective until it is complete. Though seemingly formidable, players can salvage these operations by healing/repairing the subject of the objective, reinitiating a download or eliminating a thief who stole data. Regardless, despite the menace of punishing failure, asset defense isn't nearly as bad as other defense or escort objectives.
*'''Asset Defense''' <br> ''"A device crucial to our efforts here is being targeted by enemy saboteurs backed by a massive following of guards and apprentices. Defend it at all costs."'' <br> Whether it be a terminal, supplies, ally, mining probe or injection rig, enemies are swarming in the hopes of eliminating it. Guardians must stave off a considerable threat and safeguard their objective until it is complete. Though seemingly formidable, players can salvage these operations by healing/repairing the subject of the objective, reinitiating a download or eliminating a thief who stole data. Regardless, despite the menace of punishing failure, asset defense isn't nearly as bad as other defense or escort objectives.


====Mid-expedition Modifications====
====Mid-expedition Modifications====
Disregarding objectives, sometimes, other factions might get involved, either in opposition to another faction or working with them. These are these said new objectives:
Disregarding objectives, sometimes, other factions might get involved, either in opposition to another faction or working with them. These are these said new objectives:


*'''Incursion''' <br> ''Jumping at the opportunity to seize more land, another hostile group has deployed enemies to control this territory. Expect heavy cross-fire, but continue forward.'' <br> Indicated by ships, transports or portals from other factions in the sky, players should expect another threat on the field as this new one butts heads with the expected force from the Guardians. Though little really changes in terms of difficulty, groups should expect objectives fitting for the new threat, as well as their high-threat enemies, keywords and, possibly, Hexes.
*'''Incursion''' <br> ''"Jumping at the opportunity to seize more land, another hostile group has deployed enemies to control this territory. Expect heavy cross-fire, but continue forward."'' <br> Indicated by ships, transports or portals from other factions in the sky, players should expect another threat on the field as this new one butts heads with the expected force from the Guardians. Though little really changes in terms of difficulty, groups should expect objectives fitting for the new threat, as well as their high-threat enemies, keywords and, possibly, Hexes.


*'''Ceasefire''' <br> ''Recognizing the threat you pose, our enemies here have made a non-aggression pact with another force in the hopes of quashing you together. Prove them wrong, but watch yourself.'' <br> Indicated by both forces means of transportation seen together in the sky, unlike an incursion, players should expect to see the two forces working together in the hopes of bringing them down. Players should expect a slight bump in difficulty as these two factions fight as one and may share in an Incoming Threat operation or objective, as well as synergizing their keywords and Hexes.
*'''Ceasefire''' <br> ''"Recognizing the threat you pose, our enemies here have made a non-aggression pact with another force in the hopes of quashing you together. Prove them wrong, but watch yourself."'' <br> Indicated by both forces means of transportation seen together in the sky, unlike an incursion, players should expect to see the two forces working together in the hopes of bringing them down. Players should expect a slight bump in difficulty as these two factions fight as one and may share in an Incoming Threat operation or objective, as well as synergizing their keywords and Hexes.


====Incoming Threats====
====Incoming Threats====
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Sometimes, whether in the middle of an objective or during a transition, players might find themselves interrupted by an unprecedented threat:
Sometimes, whether in the middle of an objective or during a transition, players might find themselves interrupted by an unprecedented threat:


*'''Ambush!''' <br> ''A sizable enemy force has tracked you down! Hold your ground!'' <br> In the distance, players might hear a distant bellow, siren, horn or visibly see a flare or bright light flash over the horizon, followed by a cacophony of voices answering it. These are the few-second-early portents that indicate an incoming Ambush. Composed of a hodgepodge of units, but can feature tougher command units and Elites, as well as Majors. Regardless, most of these units are noticeably more concerned with melee, though are not opposed to keeping at range to deal with their opponents.
*'''Ambush!''' <br> ''"A sizable enemy force has tracked you down! Hold your ground!"'' <br> In the distance, players might hear a distant bellow, siren, horn or visibly see a flare or bright light flash over the horizon, followed by a cacophony of voices answering it. These are the few-second-early portents that indicate an incoming Ambush. Composed of a hodgepodge of units, but can feature tougher command units and Elites, as well as Majors. Regardless, most of these units are noticeably more concerned with melee, though are not opposed to keeping at range to deal with their opponents.


*'''Nemesis''' <br> ''Your actions have caught the attention of a heavily armored threat. They are closing in on your position rapidly, so expect a tough fight to come your way.'' <br> At times, a distinct guttural howl might rip the air or the clatter of armor will sound closer and closer. Nemeses are "mini-boss" units that will attempt to eliminate their opponent with extreme prejudice. They lack any true mechanic to them, save for increased aggression and agility, as well as ability regeneration, allowing them to unleash attacks more frequently. Though they come alone, they might feature a keyword much like end-of-path bosses and High Value Targets.
*'''Nemesis''' <br> ''"Your actions have caught the attention of a heavily armored threat. They are closing in on your position rapidly, so expect a tough fight to come your way."'' <br> At times, a distinct guttural howl might rip the air or the clatter of armor will sound closer and closer. Nemeses are "mini-boss" units that will attempt to eliminate their opponent with extreme prejudice. They lack any true mechanic to them, save for increased aggression and agility, as well as ability regeneration, allowing them to unleash attacks more frequently. Though they come alone, they might feature a keyword much like end-of-path bosses and High Value Targets.
   
   
*'''Hunting Parties''' <br> ''A massive contingent of high threat hostiles are searching for you. They are among the best the enemy has to offer and are equipped with some of the best of their arsenal. They do not know your position, but are closing in as we speak. ENGAGEMENT IS NOT ADVISED.'' <br> For any faction, players have a chance to encounter a Hunting Party. Hunting Parties are extremely dangerous groups consisting only of [[Elite]] and [[Major]] enemies that follow a certain path on the field. Players are advised to avoid these groups as much as possible UNLESS they have received a considerable stack of boons from Ziggurats and/or are extremely confident in their builds. Players can detect Hunting Parties by distant chants that get closer as the Hunting Party does too and players can use terrain and Concealment places to avoid them or catch them completely unaware in an ambush. Be warned that Hunting Parties are noticeably more aggressive than their standard counterparts.  
*'''Hunting Parties''' <br> ''"A massive contingent of high threat hostiles are searching for you. They are among the best the enemy has to offer and are equipped with some of the best of their arsenal. They do not know your position, but are closing in as we speak. ENGAGEMENT IS NOT ADVISED."'' <br> For any faction, players have a chance to encounter a Hunting Party. Hunting Parties are extremely dangerous groups consisting only of [[Elite]] and [[Major]] enemies that follow a certain path on the field. Players are advised to avoid these groups as much as possible UNLESS they have received a considerable stack of boons from Ziggurats and/or are extremely confident in their builds. Players can detect Hunting Parties by distant chants that get closer as the Hunting Party does too and players can use terrain and Concealment places to avoid them or catch them completely unaware in an ambush. Be warned that Hunting Parties are noticeably more aggressive than their standard counterparts.  


*'''Elite Ambush''' <br> ''Hostile commandoes have located you and are closing in. Watch yourself and engage if necessary. Elimination might yield some insight on the area.'' <br> Sometimes, a Guardian(s) might face an Elite Ambush, an entourage which features some of the toughest enemies each faction has to offer, from [[Stasis]] [[Fallen]], [[Hive]] [[Guardian]]s, [[Wyvern]] squads, [[Red Legion]] elites, unique [[Taken]] models and Baron-like [[Scorn]]. Noticeably more aggressive than normal and just as devastating, especially on Legendary difficulty, Elite Ambushes can yield more rewards upon the elimination of these units or can be avoided and, with time, can disappear.
*'''Elite Ambush''' <br> ''"Hostile commandoes have located you and are closing in. Watch yourself and engage if necessary. Elimination might yield some insight on the area."'' <br> Sometimes, a Guardian(s) might face an Elite Ambush, an entourage which features some of the toughest enemies each faction has to offer, from [[Stasis]] [[Fallen]], [[Hive]] [[Guardian]]s, [[Wyvern]] squads, [[Red Legion]] elites, unique [[Taken]] models and Baron-like [[Scorn]]. Noticeably more aggressive than normal and just as devastating, especially on Legendary difficulty, Elite Ambushes can yield more rewards upon the elimination of these units or can be avoided and, with time, can disappear.


===Fallen===
===Fallen===