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{{quote|The focus is the thing that carries all your abilities. It allows you to take to take the [[Traveler]]'s light and turn it into effects in the world. The focus defines how you're going to be playing the game right now, much more so than your class.|Tyson Green}} | {{quote|The focus is the thing that carries all your abilities. It allows you to take to take the [[Traveler]]'s light and turn it into effects in the world. The focus defines how you're going to be playing the game right now, much more so than your class.|Tyson Green}} | ||
'''Subclasses''' (formerly called focuses) are the primary way [[Guardians]] improve and level up. Each subclass advances independently from level, although until level 15+ these upgrades synchronize with level. New abilities, passive bonuses, grenade types, and more unlock as the subclass gains experience, with each subclass containing | '''Subclasses''' (formerly called focuses) are the primary way [[Guardians]] improve and level up. Each subclass advances independently from level, although until level 15+ these upgrades synchronize with level. New abilities, passive bonuses, grenade types, and more unlock as the subclass gains experience, with each subclass containing twenty-eight upgrades. Subclass abilities are shaped as the player levels up, and each upgrade tree is distinct.<ref name="Game Informer">'''Game Informer January 2014''', ''page 54''</ref> In any given subclass, the player is offered a number of tiers that give the player a choice of attributes such as: | ||
*Grenade | *Grenade type—i.e homing or proximity | ||
*Vertical | *Vertical movement—i.e short-range teleport or double jump | ||
*Melee bonus | *Melee bonus | ||
*Weapon specialty | *Weapon specialty | ||
*Passive bonus | *Passive bonus | ||
*Upgrades to [[ | *Upgrades to [[Super]] ability | ||
With the exception of the three "base" abilities (jump, | With the exception of the three "base" abilities (jump, Super, and melee), each column of three upgrades is mutually exclusive; only one can be active at a time. | ||
Every class has two subclasses to acquire and develop, each with its own specialties. Subclass is effectively a piece of equipment that can be changed at will, much like selecting a new weapon. One | Every class has two subclasses to acquire and develop, each with its own specialties. Subclass is effectively a piece of equipment that can be changed at will, much like selecting a new weapon. One subclass can be used as a competitive multiplayer loadout, while a second healing-oriented focus can be used for cooperative play. Subclasses are also meant to be synergistic with the gear the Guardian is wearing.<ref name="Game Informer"/> | ||
Upon mastering a subclass, the player is awarded an [[Exotic Weapon Bounty]] from his or her Vanguard, as well as an achievement/trophy. | Upon mastering a subclass, the player is awarded an [[Exotic Weapon Bounty]] from his or her Vanguard, as well as an achievement/trophy. | ||
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==List of Subclasses== | ==List of Subclasses== | ||
;[[Warlock]] | ;[[Warlock]] | ||
* | *Voidwalker—increases damage dealt but decreases defense. Super ability is the [[Nova Bomb]], dealing Void damage.<ref name="Game Informer"/> | ||
* | *Sunsinger—Super ability is [[Radiance]] which buffs and heals allies, and increases melee and grenade recharge.<ref name="Game Informer"/> | ||
* | *Stormcaller—direct manipulation of Arc energy, focusing body and mind to channel and chain the lightning. <ref> [https://www.bungie.net/en/pub/TheTakenKing/Stormcaller '''Bungie.net''': ''The Taken King'']</ref> | ||
;[[Hunter]] | ;[[Hunter]] | ||
* | *Gunslinger—specializes in single target damage. Super ability is [[Golden Gun]], which deals davastating Solar damage.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard</ref> | ||
* | *Bladedancer—specializes in single strike melee with the [[Arc Blade]] Super ability.<ref>[http://www.gameinformer.com/games/destiny/b/playstation4/archive/2014/04/28/hands-on-with-the-three-classes.aspx '''Game Informer''': ''Hands on with the three classes'']</ref> | ||
* | *Nightstalker—tethers a large group of foes to a Void Anchor, slowing and suppressing them for your Fireteam.<ref> [https://www.bungie.net/en/pub/TheTakenKing/Nightstalker '''Bungie.net''': ''The Taken King'']</ref> | ||
;[[Titan]] | ;[[Titan]] | ||
* | *Striker—specializes in close quarters damage. Super ability is [[Fist of Havoc]], and deals Arc damage. <ref>[http://www.gameinformer.com/b/features/archive/2013/12/27/the-character-progression-of-destiny.aspx '''Game Informer''': ''The Character Progresson of Destiny'']</ref> | ||
* | *Defender—creates a protective Void bubble shield known as the [[Ward of Dawn]] for any member of the fireteam to hide out in.<ref>[http://www.theguardian.com/technology/2014/apr/28/destiny-hands-on-bungie-xbox-playstationshared-world-shooter '''The Guardian''': ''How the makers of Halo plan to change the future of shooters'']</ref> | ||
* | *Sunbreaker—summons a flaming Solar hammer that wreaks destruction upon enemies. <ref> [https://www.bungie.net/en/pub/TheTakenKing/Sunbreaker '''Bungie.net''': ''The Taken King'']</ref> | ||
==References== | ==References== |