Tarrabah: Difference between revisions

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|magazine=30
|magazine=30
|feed=
|feed=
|ammo=Primary
|ammo=Primary ammo
|mode=Automatic
|mode=Automatic
|rate=750, 900 RPM with Ravenous Beast
|rate=750, 900 RPM with [[#Ravenous Beast|Ravenous Beast]]
|damage=[[Solar]]
|damage={{Icon|Solar}} Solar
|range=Mid-range
|range=Mid-range
|service=[[Guardians]]
|service=[[Guardians]]
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}}
}}
{{Quote|We walk where our ancestors once walked.|Weapon description}}
{{Quote|We walk where our ancestors once walked.|Weapon description}}
'''Tarrabah''' is a [[Exotic]] [[Submachine Gun]]. Previously the [[Raid]] exotic for [[Crown of Sorrow (raid)|Crown of Sorrow]], it was originally a random drop from the final chest. As of ''[[Beyond Light]]'', it is obtained through the Monument to Lost Lights. Its signature perk '''Ravenous Beast''' allows it to output high (and potentially sustained) burst DPS in both PVP and PVE.
'''Tarrabah''' is a [[Exotic]] [[Submachine Gun]]. Previously the [[Raid]] exotic for [[Crown of Sorrow (raid)|Crown of Sorrow]], it was originally a random drop from the final chest. As of ''[[Beyond Light]]'', it is obtained through the [[Monument To Lost Lights]]. Its signature perk '''Ravenous Beast''' allows it to output high (and potentially sustained) burst DPS in both PVP and PVE.


==Perks==
==Perks==
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**This restriction prevents Tarrabah from being able to mag dump infinitely into (mini-)bosses at no cost.
**This restriction prevents Tarrabah from being able to mag dump infinitely into (mini-)bosses at no cost.
**Conceptually, this means you must "feed" the beast with weak enemies if you wish to continue doing damage to strong ones.
**Conceptually, this means you must "feed" the beast with weak enemies if you wish to continue doing damage to strong ones.
**It bears repeating this effect occurs on ''dealing damage'' – not kills.
**This makes Ravenous Beast ''incredibly'' effective against minor or elite enemies with large health pools; notably, the [[Brig]] and its elite variants are the ideal target, as they are effectively "free money" and result in a permanent time extension – until you shred them into dust, that is.


This second effect of Ravenous Beast, time extension, is currently not well understood; it is unclear if the Ravenous Beast timer is extended on kill, or by a fixed amount per shot (similar to how the the charging mechanic works.) Regardless, spraying into a set of enemies, or "sweeping" across a group of Minors and Elites, can extend the duration significantly, enough for another reload, a full 180 turn to find new enemies, turning back to the miniboss for some more damage, ''et cetera''. AP Rounds stack as expected here too, meaning a small group of Minors can easily feed the entire 0:03 seconds with just a single magazine, provided you overpenetrate and hit more than one target.
The exact coefficients for the second effect of Bottomless Appetite – time extension – are not currently known. It appears that extension is not proportional to damage, but rather simply bullets making contact – which is in-line with, and identical to, the charging behavior. Regardless, spraying into a set of enemies, or "sweeping" across a group of Minors and Elites, can extend the duration significantly, enough for another reload, a full 180 turn to find new enemies, turning back to the miniboss for some more damage, ''et cetera''. AP Rounds stack as expected here too, meaning a small group of Minors can easily feed the entire 0:03 seconds with just a single magazine, provided you overpenetrate and hit more than one target.


Capitalizing effectively on Ravenous Beast, along with maintaining it, requires situational awareness in both PVE and PVP: so that no time is wasted "finding" an enemy to target, and that any time needed to acquire new targets is offset properly. Thus, practice is required: for map timings (crossings, distance engagements), spawn point predictions, and honing in on your particular build, both in PVE and PVP.
Capitalizing effectively on Ravenous Beast, along with maintaining it, requires situational awareness in both PVE and PVP: so that no time is wasted "finding" an enemy to target, and that any time needed to acquire new targets is offset properly. Thus, practice is required: for map timings (crossings, distance engagements), spawn point predictions, and honing in on your particular build, both in PVE and PVP.
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==Trivia==  
==Trivia==  


*This weapon looks very similar to [[Veist]]’s weaponry, leading some to believe it is a weapon made by its founder or lead designer before they started the company.
*"Tarrabah" is a Blackfulla word for the Tasmanian Devil; "gangurru" the name of the Kangaroo; and "koodelong" the name of the Grey Shrikethrush.
*"Tarrabah" is the Australian Aborigine name for the Tasmanian Devil; "gangurru" the name of the Kangaroo; and "koodelong" the name of the Grey Shrikethrush.
**With the default skin or Voracious ornament equipped, the design of Tarrabah is designed to mimic the face of an actual Tasmanian Devil: the angled foregrip mimics the mouth of a beast with fangs at either end, and the barrel reflects the snout — while the eyes are located under the iron sights, or on the small red dot just above the grip, respectively.
**With the default skin or Voracious ornament equipped, the design of Tarrabah is designed to mimic the face of an actual Tasmanian Devil: the angled foregrip mimics the mouth of a beast with fangs at either end, and the barrel reflects the snout — while the eyes are located under the iron sights, or on the small red dot just above the grip, respectively.
**Furthermore, the Voracious ornament directly depicts a Tasmanian Devil with two tails on the side of the gun; upon full charge, and while Ravenous Beast is active, it is lit up bright red.
**Furthermore, the Voracious ornament directly depicts a Tasmanian Devil with two tails on the side of the gun; upon full charge, and while Ravenous Beast is active, it is lit up bright red.
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<references/>
<references/>


{{Exotic weapons D2}}
{{Exotic weapons|D2}}


[[Category:Exotic weapons]]
[[Category:Exotic weapons]]
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