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|Abilities= Blinding Effect <br> Slowness Debuff <br> High Durability <br> Limited Flight <br> Quake <br> Lockdown Planets <br> Bestow Planetary Insight | |Abilities= Blinding Effect <br> Slowness Debuff <br> High Durability <br> Limited Flight <br> Quake <br> Lockdown Planets <br> Bestow Planetary Insight | ||
}} | }} | ||
'''Terrestrial Lieutenants''' are [[Major]] [[Colossus|Colossi]] seen alongside [[Zo'aurc, Explicator of Planets]] aboard | '''Terrestrial Lieutenants''' are [[Major]] [[Colossus|Colossi]] seen alongside [[Zo'aurc, Explicator of Planets]] aboard [[Essence]]. | ||
==Gameplay== | ==Gameplay== | ||
Terrestrial Lieutenants appear within the [[Macrocosm]], during the fight against Zo'aurc of the [[Root of Nightmares]] [[Raid]]. After a [[Honored Centurion]] is killed within the center arena, these units spawn on the Centurion's corresponding side and will engage the [[Guardian]]s as soon as they appear. While not initially impressive, they are essential to defeating Zo'aurc. Upon killing a Terrestrial Lieutenant, a Guardian will gain Planetary Insight, showing which planets are covered in Light or Darkness, and can perform a Planetary Shift by interacting with a planet. Coordinating with players from the opposite side to properly index the planets is necessary to make Zo'aurc vulnerable. | Terrestrial Lieutenants appear within the [[Macrocosm]], during the fight against Zo'aurc of the [[Root of Nightmares]] [[Raid]]. After a [[Honored Centurion]] is killed within the center arena, these units spawn on the Centurion's corresponding side and will engage the [[Guardian]]s as soon as they appear. While not initially impressive, they are essential to defeating Zo'aurc. Upon killing a Terrestrial Lieutenant, a Guardian will gain Planetary Insight, showing which planets are covered in Light or Darkness, and can perform a Planetary Shift by interacting with a planet. Coordinating with players from the opposite side to properly index the planets is necessary to make Zo'aurc vulnerable. |