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[[File:D2 Nightstalker.jpg|250px|thumb|Promotioinal art of a Nightstalker using Shadowshot for Destiny 2.]] | |||
{{quote|I've had a dozen Hunters ask me why it's so hard to summon a Dusk Bow. I asked 'em what they thought of the Void, and their eyes told me everything. You can't be afraid. That's the secret. No fear.|[[Tevis Larsen]]}} | |||
'''Shadowshot''' is a [[Guardian]] [[Super]] available to members of the [[Hunter]] class that use the [[Nightstalker]], a [[Void]]-based [[subclass]].<ref name="Shadowshot">[https://www.bungie.net/en/armory/Detail?type=item&item=4143670657&itemname=Nightstalker '''Nightstalker Bungie Armory''']</ref> | |||
==''Destiny''== | |||
===Gameplay=== | |||
{{quote|Shadowshot is not the most destructive use of Void Light I've ever seen, but with adequate support, that's irrelevant.|[[Ikora Rey]]}} | |||
Gloamranger: Unite your allies! | This Super allows the Guardian to temporarily activate a bow-and-arrow like projectile that, when shot, will tether enemies and blind bosses with an anchor of Void [[Light]] (appearing as a sphere), suppressing their abilities. This [[Super]] will generate [[Orb of Light|Orbs of Light]] for every enemy tethered, so when used correctly this weapon can generate massive amounts of Orbs and help the team. This Super is a one-use Super, but with a special uncle's perk called "Quiver" activated, you may fire three shots, making it a Super that you use up over a short period of time. | ||
===Perks=== | |||
Super perks relating to Shadowshot (not necessarily in order) include: | |||
*Shadowshot—tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies | |||
*Predator—decreases Shadowshot cooldown. Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey | |||
*Light of the Pack—killing tethered targets creates Orbs of Light for your allies | |||
*Courage of the Pack—killing tethered targets greatly increases Recovery and Armor for you and nearby allies. Stacks up to three times | |||
*Blood Bound—tethered enemies explode when killed. Damage to tethered enemies is shared to all | |||
*Quiver—fire Shadowshot up to three times. Void Anchors have reduced range | |||
*Black Hole—the Void Anchor has increased range, lasts significantly longer and can tether more targets | |||
*Inextricable—a portion of damage taken by one tethered target is passed to all tethered targets | |||
*Gloamranger: Unite your allies!—reduces incoming damage and increases outgoing damage for your tethered fireteam | |||
==''Destiny 2''== | |||
{{Expand-section}} | |||
==Gallery== | |||
<gallery perrow=3> | |||
File:Shadowshot Grimoire.jpg|The Shadowshot Grimoire Card | |||
File:Shadowshot.jpg|A Hunter firing the Shadowshot | |||
File:Shadowshot2.jpg| Enemies tethered by a Void Anchor | |||
</gallery> | |||
==List of appearances== | |||
*''[[Destiny]]'' | |||
**''[[The Taken King]] {{1st}} | |||
*''[[Destiny 2]]'' | |||
==References== | |||
<references/> | |||
[[Category:Hunter Supers]] |
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