Nightmare Containment: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 1: Line 1:
'''Nightmare Containment''' is a six-player public event/seasonal activity for [[Season of the Haunted]] located within the Castellum of the now derelict [[Leviathan]]. It has the unique function of being able to be accessed like a normal public event, or through matchmaking.
'''Nightmare Containment''' is a six-player public event/seasonal activity for ''[[Season of the Haunted]]'' located within the Castellum of the now derelict [[Leviathan]]. It has the unique function of being able to be accessed like a normal public event, or through matchmaking.


==Lore==
==Overview==
In order to suppress the surge of Nightmares and perform a ritual to sever Calus's connection to the [[Lunar Pyramid]], [[Eris Morn]] sends in the Guardians on a mission to harvest the essence of Nightmares on the Leviathan, destroying them and binding them to the [[Crown of Sorrow]], using the Nightmare Harvester. Doing each of the Nightmare Containments allows Eris the time and power Eris requires for her Severance Ritual.


==Gameplay==
==Gameplay==
Nightmare Containment is a horde-defense gamemode in which the players must defend the [[Nightmare Harvester]] from waves of [[Scorn]] and [[Cabal]] enemies. The event takes place in three of four areas of The Castellum, each corresponding to an entrance to a part of the ship. The event will begin in front of either The Royal Pools, The Royal Gardens, or the Gauntlet and will make their way to one of the other two locations, progressively getting more difficult, before ending in a boss battle that always takes place in front of the entrance to [[Emperor Calus]]'s Throne Room. Each Nightmare Containment consists of three tiers with four phases each.  
Nightmare Containment is a horde-defense game mode in which the players must defend the [[Nightmare Harvester]] from waves of [[Scorn]] and [[Cabal]] enemies. The event takes place in three of four areas of The Castellum, each corresponding to an entrance to a part of the ship. The event will begin in front of either The Royal Pools, The Royal Gardens, or the Gauntlet and will make their way to one of the other two locations, progressively getting more difficult, before ending in a boss battle that always takes place in front of the entrance to [[Emperor Calus]]'s Throne Room. Each Nightmare Containment consists of three tiers with four phases each.  


===Tier One===
===Tier One===
The event begins when a play places a Nightmare Harvester on the designated location. There will also be a place to plant a Rally Banner nearby when first starting the activity. During this phase, players are tasked with binding '''Shards of Dread''' by killing combatants and depositing '''Cores of Dread''' into the Nightmare Harvester. Scorn will constantly spawn in order to impede progress and swarm the Harvester. There are also [[Overload Chieftain]]s that spawn in close to the Harvester with a small group of Scorn and will attempt to steal Shards of Dread. Periodically, large scorn [[Raider]]s named "Dread Bearers" will spawn. Killing these Dread Bearers will drop Cores of Dread, which when deposited, will give a large amount of Shards of Dread. Every so often, the Harvester will also produce a Scythe Relic which can be used to deal damage to enemies. Once Harvester has enough Shards, this phase will end.  
The event begins when a play places a Nightmare Harvester on the designated location. There will also be a place to plant a Rally Banner nearby when first starting the activity. During this phase, players are tasked with binding '''Shards of Dread''' by killing combatants and depositing '''Cores of Dread''' into the Nightmare Harvester. Scorn will constantly spawn in order to impede progress and swarm the Harvester. There are also [[Overload Chieftain]]s that spawn in close to the Harvester with a small group of Scorn and will attempt to steal Shards of Dread. Periodically, large scorn [[Raider]]s named "Dread Bearers" will spawn. Killing these Dread Bearers will drop Cores of Dread, which when deposited, will give a large amount of Shards of Dread. Every so often, the Harvester will also produce a [[Scythe]] Relic which can be used to deal damage to enemies. Once the Harvester has enough Shards, this phase will end.  


The second phase begins when Calus attempts to impede player progress by summoning a large amount of Cabal close by. During this phase, no Scorn will spawn. Players must kill [[Psion]]s named "[[Egregore]] Atavists" which are protected by "Atavist Illusions." When the illusions are defeated, the Atavists will spawn in which a psionic shield around them that blocks incoming damage, forcing players to walk into their bubble to kill them. Once all the Atavists are dead, the second phase will end.  
The second phase begins when Calus attempts to impede player progress by summoning a large amount of Cabal close by. During this phase, no Scorn will spawn. Players must kill [[Psion]]s named "[[Egregore]] Atavists" which are protected by "Atavist Illusions." When the illusions are defeated, the Atavists will spawn in which a psionic shield around them that blocks incoming damage, forcing players to walk into their bubble to kill them. Once all the Atavists are dead, the second phase will end.  
Line 38: Line 39:
*[[Tears of Contrition]] - [[Scout Rifle]]
*[[Tears of Contrition]] - [[Scout Rifle]]
*[[Firefright]] - [[Auto Rifle]]
*[[Firefright]] - [[Auto Rifle]]
==Appearances==
*''[[Destiny 2]]'': ''[[Season of the Haunted]]'' {{1st}}


==References==
==References==
4,365

edits