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==Overview== | ==Overview== | ||
Two teams of four [[Guardian]]s each are placed into two identical arenas, after a brief break across from each other aboard the Drifter's ship, where the teams can discuss strategy and interact with their opponents. Players compete to kill enemies to collect [[Mote of Dark|Motes of Dark]], which are deposited at a [[Bank (Gambit)|Bank]] in the centre of the arena.<ref name = "NewExpansion">[https://www.kotaku.com.au/2018/06/destiny-2s-next-expansion-is-changing-a-lot/ '''Kotaku''' - ''Destiny 2's Next Expansion Is Changing A Lot'']</ref> Up to fifteen Motes can be held at a time, and a player will irretrievably lose all their Motes if they die. Depositing at least five, ten, or fifteen Motes will spawn a [[Taken]] enemy, dubbed a Blocker, on the other team's Bank which they must kill to continue depositing Motes. These Blockers are a [[Ravenous Taken Goblin]] with at least five Motes, a [[Ravenous Taken | Two teams of four [[Guardian]]s each are placed into two identical arenas, after a brief break across from each other aboard the Drifter's ship, where the teams can discuss strategy and interact with their opponents. Players compete to kill enemies to collect [[Mote of Dark|Motes of Dark]], which are deposited at a [[Bank (Gambit)|Bank]] in the centre of the arena.<ref name = "NewExpansion">[https://www.kotaku.com.au/2018/06/destiny-2s-next-expansion-is-changing-a-lot/ '''Kotaku''' - ''Destiny 2's Next Expansion Is Changing A Lot'']</ref> Up to fifteen Motes can be held at a time, and a player will irretrievably lose all their Motes if they die. Depositing at least five, ten, or fifteen Motes will spawn a [[Taken]] enemy, dubbed a Blocker, on the other team's Bank which they must kill to continue depositing Motes. These Blockers are a [[Ravenous Taken Goblin]] with at least five Motes, a [[Ravenous Taken Phalanx]] with at least ten Motes, and a [[Major]] [[Taken Knight]] at fifteen Motes. | ||
On occasion, high-value targets will appear, which are minibosses differentiated by a white sparkling aura that drop a large amount of Motes on damage and death, usually enough for a player to nearly fill their Mote inventory. Should a team be trailing greatly behind the opposing team, catch-up targets will appear for them, which are Elite enemies with the same aura as high-value targets that drop more Motes than regular enemies, but not as much as actual high-value targets. | On occasion, high-value targets will appear, which are minibosses differentiated by a white sparkling aura that drop a large amount of Motes on damage and death, usually enough for a player to nearly fill their Mote inventory. Should a team be trailing greatly behind the opposing team, catch-up targets will appear for them, which are Elite enemies with the same aura as high-value targets that drop more Motes than regular enemies, but not as much as actual high-value targets. |