Belmon, Transcendent Mind: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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After entering Belmon’s lair, players will be prompted to the Fallen in the room. Shortly after, the large portal at the end of the room will activate and Belmon will spawn. It will also appear with a [[Transcendent Hydra]], that although is much smaller than it, has a large health pool almost similar to Belmon itself. Belmon will attack the player with the standard Aeon Maul Hydra cannons while slowing trying to close distance on the players while also rotating it's three, albeit larger and orange colored, Shields.  
After entering Belmon’s lair, players will be prompted to the Fallen in the room. Shortly after, the large portal at the end of the room will activate and Belmon will spawn. It will also appear with a [[Transcendent Hydra]], that although is much smaller than it, has a large health pool almost similar to Belmon itself. Belmon will attack the player with the standard Aeon Maul Hydra cannons while slowing trying to close distance on the players while also rotating it's three, albeit larger and orange colored, Shields.  


Belmon’s lair contains two almost maze-like sections on the left and right of the entrance. Although Belmon will always stay out in the open, the unnamed Transcendent Hydra will not; instead, it will try to hide itself in the corridors of the lair. In the first phase, once either of them has taken enough damage, they will vanish, and will not begin to return until the other has also vanished. Once both Hydras have lost enough health, Phase 2 will begin, in which only the Transcendent Hydra will appear, along with Vex reinforcements consisting of Goblins, Hobgoblins, Minotaurs, Harpies, Wyverns and Fanatics. Once all the enemies have been killed and the Hydra has taken enough damage, it will retreat and Belmon will spawn once more, along with more Vex reinforcements. Phase 3 begins when Belmon has lost its second bar of health and will promptly retreat again. Finally Belmon and its Transcendent Hydra counterpart will return at the same time where they can both be killed. The boss fight ends only after both Belmon and the Transcendent Hydra are dead.
Belmon’s lair contains two almost maze-like sections on the left and right of the entrance. Although Belmon will always stay out in the open, the unnamed Transcendent Hydra will not; instead, it will try to hide itself in the corridors of the lair. In the first phase, once either of them has taken enough damage, they will vanish, and will not begin to return until the other has also vanished. Once both Hydras have lost enough health, Phase 2 will begin, in which only the Transcendent Hydra will appear, along with Vex reinforcements consisting of Goblins, Hobgoblins, Minotaurs, Harpies, Wyverns and Fanatics. Once all the enemies have been killed and the Hydra has taken enough damage, it will retreat and Belmon will spawn once more, along with more Vex reinforcements.  
 
Phase 3 begins when Belmon has lost its second bar of health and will promptly retreat again. Finally Belmon and its Transcendent Hydra counterpart will return at the same time where they can both be killed. The boss fight ends only after both Belmon and the Transcendent Hydra are dead.
 
In the Nightfall Ordeal version of the strike when launched at the difficulty of LEGEND or higher, Belmon is able to manipulate the rotation of its shield and create a singular semicircle in front of him. Even though this shield only covers the front half of him, he will be immune to all damage, including anti-barrier rounds, from all angles until it reverts its shield back to the standard form of the Hydra shield.


==Trivia==
==Trivia==
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