Taken: Difference between revisions

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→‎Overview: Condescending the Overview section. It’s too long, it needs to be brief. Moving all the other stuff into the Sociology section
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The power to create Taken is granted by the Darkness itself, and is bestowed only to its most formidable servants. The process of Taking involves summoning a portal or aperture that rips an individual out of the universe and transports them to an unknown location within the [[Ascendant Plane]]<ref>[[Destiny 2]] adventure: [[Unexpected Guests]]</ref>. There, the Taken-possessed victim is met by the will of whomever Took them, who offers them a way to overcome their former weaknesses. The Taken being then returns to their original universe with new paracausal abilities and a compulsion to serve the one that Took them.<ref name="Taken"/>  
The power to create Taken is granted by the Darkness itself, and is bestowed only to its most formidable servants. The process of Taking involves summoning a portal or aperture that rips an individual out of the universe and transports them to an unknown location within the [[Ascendant Plane]]<ref>[[Destiny 2]] adventure: [[Unexpected Guests]]</ref>. There, the Taken-possessed victim is met by the will of whomever Took them, who offers them a way to overcome their former weaknesses. The Taken being then returns to their original universe with new paracausal abilities and a compulsion to serve the one that Took them.<ref name="Taken"/>  
Taken are composed of sterile neutrinos and resemble their former selves for the most part, but are ghost-like, shadowed and eerily glowing, with a blindingly bright orb typically obscuring their facial features. Many Taken are seen to shiver or twitch in a disturbing manner, and their vocalizations are warped into shrieks and howls. Over time, exceptionally powerful Taken have been seen to grow pairs of black, curving spikes from their bodies. 
The Taken constantly exude a substance called [[Blight]], which resembles a shadowy liquid or gas charged with energy. Wherever Taken have become entrenched, spherical aggregations of Blight are commonly seen; these seem to serve a variety of purposes, including shield generators, area-denial, and interdimensional communication nodes. Taken can also create artificial projections in the form of '''echoes''', which are shadowy imitations of lesser enemies such as [[Shadow Thrall]]s and [[Shadowbeast]]s. The Nine themselves can create echoes powerful enough to take the forms of [[Likeness of Oryx|Oryx]] and his [[Likeness of Nokris|son]], in addition to a [[Cabal]] [[Phalanx Echo|Phalanx]] and a [[Fallen]] [[Kell Echo|Kell]].


Taken versions of enemies have radically different behaviors from their standard counterparts, including new abilities designed to counter Guardian abilities. Groups of Taken can be mixed with members of different species,<ref>[http://planetdestiny.com/taken-king-analysis/ '''Planet Destiny''': The Taken King Trailer Analysis]</ref> and can appear on [[Earth]], [[Venus]], [[Mars]], [[Dreadnaught]] and [[Io]] in most activities; on the [[Moon]], in select [[Destiny]] [[Story]] missions and certain [[Patrol]] activites in both [[Destiny]] and [[Destiny 2]].<ref>[http://www.eurogamer.net/articles/2015-06-30-the-taken-king-is-the-expansion-destiny-has-been-waiting-for '''Eurogamer''': The Taken King is the Expansion Destiny has been waiting for]</ref><ref>[http://planetdestiny.com/sleeper-simulant-perks/ '''Planet Destiny''': Sleeper Stimulant Gameplay & Perks]</ref>
Taken versions of enemies have radically different behaviors from their standard counterparts, including new abilities designed to counter Guardian abilities. Groups of Taken can be mixed with members of different species,<ref>[http://planetdestiny.com/taken-king-analysis/ '''Planet Destiny''': The Taken King Trailer Analysis]</ref> and can appear on [[Earth]], [[Venus]], [[Mars]], [[Dreadnaught]] and [[Io]] in most activities; on the [[Moon]], in select [[Destiny]] [[Story]] missions and certain [[Patrol]] activites in both [[Destiny]] and [[Destiny 2]].<ref>[http://www.eurogamer.net/articles/2015-06-30-the-taken-king-is-the-expansion-destiny-has-been-waiting-for '''Eurogamer''': The Taken King is the Expansion Destiny has been waiting for]</ref><ref>[http://planetdestiny.com/sleeper-simulant-perks/ '''Planet Destiny''': Sleeper Stimulant Gameplay & Perks]</ref>
Taken are unwaveringly loyal to their master, and will turn on former allies without hesitation. Even strong-willed enemies such as Vex Axis Minds or Cabal commanders are incapable of resisting this change. Although new Taken can only be created through the Taking of new victims, existing Taken will remain (albeit aimless and disorganized) indefinitely if their master is killed. A sufficiently powerful being with the ability to Take can assume control of Taken previously generated by a different individual.
While all Taken are enslaved to their master's will, more powerful Taken retain a degree of independent thought and initiative, mostly at the discretion of the master themselves, to "keep them interesting." After Oryx's defeat, the Taken Knight [[Malok, Pride of Oryx]], attempted to seize the vacant throne for himself. Other Taken, such as [[Noru'usk, Servant of Oryx]], have aspirations to ascend while many, like [[Keksis, the Betrayed]], are lost and leaderless. With the advent of the [[Red War]], Taken activity spiked and was more coordinated. Ikora hypothesized that the Taken were no longer leaderless, with signs pointing to Savathûn being the one controlling the Taken, possibly claiming the power to Take for herself.
Throughout the events of Forsaken, [[Kalli]], [[Shuro Chi]], and [[Sedia]] were able to be "cured" of their Taken influence, proving that it is possible for some beings such as the [[Awoken]] to reverse the process.


==History==
==History==
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