Pirrha, the Rifleman: Difference between revisions

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*...Or I mount your Ghost on my wall... next to Cayde's... [laughs]"
*...Or I mount your Ghost on my wall... next to Cayde's... [laughs]"
*I... seeeee... you..."
*I... seeeee... you..."
==Adventure (Heroic) Guide==
In the adventure where the Guardian chases and eventually defeats the Rifleman in Hellrise Canyon, the Guardian must damage the Rifleman or shoot his decoys first in [[Sorik's Cut]] and then [[Jetsam of Saturn]] before entering Hellrise Canyon to defeat the Rifleman.
Until the player meets the Rifleman at the end inside of Hellrise Canyon, the final area where the adventure takes place, the player is unable to deal meaningful damage to the rifleman as the rifleman will leave and progress to the next area after taking enough damage. It is not currently known if player(s) with enough damage can one-phase the real Rifleman without needing to progress the adventure all the way into Hellrise canyon.
The player begins in a sniper's outlook and must traverse into the open area of Sorik's Cut. The player must deal enough damage to the Rifleman two or three times before he leaves the area for good. The damage the player deals is not permanent. The player can snipe the Rifleman from the sniper's nest in the immediate starting area.
Chasing the Rifleman to Jetsam of Saturn, after shooting the Rifleman and making him run away, the player discovers that the Rifleman he/she shoots afterwards are decoys which look similar to the Rifleman however are destroyed in a single hit. The player's ghost suggests that the decoy's technology could be used in the future, after which the player must shoot and collect five decoys.
The decoys of the rifleman will spawn on the opposite (southern) side of Jetsam of Saturn after killing the first copy over time, even if the player does not shoot any copies.
After defeating and collecting five copies, the player pursues the Rifleman to Hellrise canyon, where the player will spot the Rifleman on top of a bridge fighting hive. The hive in this adventure do not need to be killed in order to further progression. Only at the end of this section where the caves are closed off by scorn does the player need to kill the scorn to progress. After this, the Rifleman will remark how he would mount the player's ghost on his own wall.
It is after this section that the player arrives in the final cave, where the damage done to the rifleman becomes permanent. The player enters the cave, and the first two Riflemen the player will shoot turn out to be decoys. After this, the Rifleman exposes himself for a certain amount of damage. Following this phase where the player can easily deal a third of his health, the rifleman sets up a large number of decoys in a ring around the player, only one of which is the real Rifleman.
The sequence will repeat itself until the Rifleman is dead.


==Trivia==
==Trivia==