Light: Difference between revisions
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====Year Four==== | ====Year Four==== | ||
The Light mechanic from Year Two of ''Destiny'' was carried over to ''Destiny 2'', but was renamed '''Power'''. | The Light mechanic from Year Two of ''Destiny'' was carried over to ''Destiny 2'', but was renamed '''Power'''. Everyone starts at 750 Power, and can raise their natural Power up to a maximum of 970 with the introduction of the ''[[Season of Dawn]]'', then augment it further by leveling up the [[Artifact#Destiny_2|seasonal artifact]]. However, soft caps make reaching 970 power with gear difficult. While all engrams will raise a player's average Power level until they reach Power level 900, and Prime Engrams, Exotic Engrams, and powerful rewards will take them to 960, only pinnacle rewards will be able to level a player from 960 to 970. There are only a few sources of pinnacle rewards, each of which can only be acquired once per week, and those are: | ||
[[ | * The current [[Nightfall: The Ordeal|Nightfall Ordeal]] with a score of 100,000 or higher | ||
* A heroic run of the [[Sundial]] | |||
* The [[Pit of Heresy]] dungeon | |||
* Each encounter in the [[Garden of Salvation]] raid | |||
* The [[Iron Banner]] weekly bounties, when available | |||
Most content in Destiny 2 currently has a recommended Power level of 750, effectively meaning they have no Power requirement. The exceptions are content coming with and following [[Shadowkeep]], such as its campaign, [[Nightmare Hunt|Nightmare Hunts]], the [[Pit of Heresy]], the [[Garden of Salvation]], and the [[Sundial]]. Additionally, Nightfalld can impose a Power handicap through the Five of Swords (purchasable from [[Xur]]), and Ordeals, Nightmare Hunts, and the Sundial all have multiple difficulties, ranging from 750 Power to 980 Power (among other differences). | |||
==List of appearances== | ==List of appearances== |