Sentinel: Difference between revisions

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===Set 7 - Passive Path 3: Code of the Commander===
===Set 7 - Passive Path 3: Code of the Commander===
*Tactical Strike--Melee ability which causes a void explosion, setting off nearby void detonators.
*Controlled Demolition--Void ability usage plants small void detonators onto enemy targets, which explode when shot at. Any subsequent void damage from these detonators will plant more detonators on enemies, chaining void explosions.
*Controlled Demolition--Void ability usage plants small void detonators onto enemy targets, which explode when shot at. Any subsequent void damage from these detonators will plant more detonators on enemies, chaining void explosions.
*Resupply--When void detonators explode near you or nearby allies, it recharges grenade energy and heals.  
*Resupply--When void detonators explode near you or nearby allies, it recharges grenade energy and heals.  
*Tactical Strike--Melee ability which causes a void explosion, setting off nearby void detonators.
*Banner Shield--a modification to the [[Sentinel Shield]] super which replaces the standard block with a massive barrier which blocks incoming damage but allows allies to shoot through it. Shots fired through the shield receive a damage bonus.
*Banner Shield--a modification to the [[Sentinel Shield]] super which replaces the standard block with a massive barrier which blocks incoming damage but allows allies to shoot through it. Shots fired through the shield receive a damage bonus.


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