Darkness Zone: Difference between revisions

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*'''Heroic Strike''': Players cannot revive themselves (except for [[Sunsinger]]s). They must be revived by a teammate.
*'''Heroic Strike''': Players cannot revive themselves (except for [[Sunsinger]]s). They must be revived by a teammate.
*'''Nightfall Strike''': Players cannot revive themselves (except for [[Sunsinger]]s). They must be revived by a teammate. If the whole party is dead, the team has to start the mission over from the beginning
*'''Nightfall Strike''': Players cannot revive themselves (except for [[Sunsinger]]s). They must be revived by a teammate. If the whole party is dead, the team has to start the mission over from the beginning
*'''Raid, Normal Mode''': Players cannot revive themselves (except for [[Sunsinger]]s). Teammates cannot revive players until 30 seconds later. In Destiny 2, the teammate can be revived immediately, but after someone dies, if everyone is not alive within 30 seconds of the death, it is a wipe. Revives also are limited and have to regenerate after being used.
*'''Raid, Normal Mode''': Players cannot revive themselves (except for [[Sunsinger]]s). Teammates cannot revive players until 30 seconds later. In Destiny 2, the teammate can be revived immediately, but after someone dies, if everyone is not alive within 30 seconds of the death, it is a wipe. Revives also are limited to one per teammate.
*'''Raid, Hard Mode''': Players cannot be revived at all (except for [[Sunsinger]]s) unless the team progresses to the next checkpoint.
*'''Raid, Hard Mode''': Players cannot be revived at all (except for [[Sunsinger]]s) unless the team progresses to the next checkpoint.


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