Grenade: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
===Guardians=== | ===Guardians=== | ||
Grenades are one of the three core aspects of a Guardian's [[Class]] and [[Subclass]], alongside [[Super]] and [[Melee]] abilities. Grenades are normally thrown a certain distance, and detonate upon hitting the ground or a foe, usually inflicting [[Elemental damage]] in an explosion, and often applying other effects, depending on the | Grenades are one of the three core aspects of a Guardian's [[Class]] and [[Subclass]], alongside [[Super]] and [[Melee]] abilities. Grenades are normally thrown a certain distance, and detonate upon hitting the ground or a foe, usually inflicting [[Elemental damage]] in an explosion, and often applying other effects, depending on the subclass. In ''[[Destiny]]'', grenades were restricted per class, with one shared, but in current ''[[Destiny 2]]'', all grenades are shared across classes. | ||
Grenade cooldowns are modified by Discipline. The effects of | Grenade cooldowns are modified by Discipline. The effects of grenades can be further modified by passive abilities, Aspects and Fragments and [[Exotic]]s. Examples that only affect one type of grenade are found on that grenade's page. | ||
[[File:Solarflare01.jpg|thumb|300px|A Solar Grenade in action]] | [[File:Solarflare01.jpg|thumb|300px|A Solar Grenade in action]] | ||
====[[Solar]] Grenades==== | ===={{Icon|Solar}} [[Solar]] Grenades==== | ||
*'''[[Solar Grenade]]''': A grenade that creates a flare of Solar Light which continually damages and '''scorches''' targets trapped inside. | *'''[[Solar Grenade]]''': A grenade that creates a flare of Solar Light which continually damages and '''scorches''' targets trapped inside. | ||
*'''[[Firebolt Grenade]]''': A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly '''scorches''' them. | *'''[[Firebolt Grenade]]''': A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly '''scorches''' them. | ||
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*'''[[Tripmine Grenade]]''': An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger, dealing damage and moderately '''scorching''' them. | *'''[[Tripmine Grenade]]''': An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger, dealing damage and moderately '''scorching''' them. | ||
*'''[[Healing Grenade]]''': A grenade that '''cures''' allies on impact and creates an Orb of benevolent Solar Light, granting '''restoration''' to allies when picked up. | *'''[[Healing Grenade]]''': A grenade that '''cures''' allies on impact and creates an Orb of benevolent Solar Light, granting '''restoration''' to allies when picked up. | ||
;Alterations and Interactions | |||
*The Gunpowder Gamble [[Gunslinger]] Aspect makes Solar final blows load a Solar explosive that can be thrown and shot in midair for an '''ignition'''. | |||
*The Heat Rises [[Dawnblade]] Aspect allows the player to consume their grenade to gain a small amount of '''cure''' and the Heat Rises buff, which increases their aerial prowess. | |||
*The Ember of Blistering Fragment makes defeating targets with '''ignitions''' grant grenade energy. | |||
*The Ember of Resolve Fragment makes grenade final blows '''cure''' you. | |||
*Solar grenade final blows grant the maximum amount of Firewalker stacks for [[The Path of Burning Steps]] Exotic Armor. | |||
====[[Arc]] Grenades==== | ===={{Icon|Arc}} [[Arc]] Grenades==== | ||
*'''[[Skip Grenade]]''': A grenade which splits on impact, creating multiple projectiles which seek targets. | *'''[[Skip Grenade]]''': A grenade which splits on impact, creating multiple projectiles which seek targets. | ||
*'''[[Flux Grenade]]''': An explosive grenade that attaches to targets. | *'''[[Flux Grenade]]''': An explosive grenade that attaches to targets. | ||
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*'''[[Flashbang Grenade]]''': An explosive grenade that damages and '''blinds''' nearby targets. | *'''[[Flashbang Grenade]]''': An explosive grenade that damages and '''blinds''' nearby targets. | ||
*'''[[Lightning Grenade]]''': A grenade that sticks to any surface and emits bolts of lightning. | *'''[[Lightning Grenade]]''': A grenade that sticks to any surface and emits bolts of lightning. | ||
;Alterations and Interactions | |||
*The Spark of Magnitude Fragment makes lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration. | |||
*The Spark of Shock Fragment makes grenades '''jolt''' targets. | |||
*The [[Getaway Artist]] Exotic [[Armor]] allows a [[Stormcaller]] to consume their grenade to gain an improved Arc Soul. | |||
====[[Void]] Grenades==== | ===={{Icon|Void}} [[Void]] Grenades==== | ||
*'''[[Axion Bolt]]''': A bolt of Void Light that forks on impact into smaller bolts that seek out targets. | *'''[[Axion Bolt]]''': A bolt of Void Light that forks on impact into smaller bolts that seek out targets. | ||
*'''[[Magnetic Grenade]]''': A grenade that attaches to targets and explodes twice. | *'''[[Magnetic Grenade]]''': A grenade that attaches to targets and explodes twice. | ||
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*'''[[Void Wall]]''': A grenade that creates a horizontal wall of burning Void Light. | *'''[[Void Wall]]''': A grenade that creates a horizontal wall of burning Void Light. | ||
*'''[[Vortex Grenade]]''': A grenade that creates a vortex that pulls targets inward and continuously damages those trapped inside. | *'''[[Vortex Grenade]]''': A grenade that creates a vortex that pulls targets inward and continuously damages those trapped inside. | ||
;Alterations and Interactions | |||
*The Echo of Exchange Fragment makes melee final blows grant grenade energy. | |||
*The Echo of Instability Fragment makes defeating targets with grenades grant '''Volatile''' Rounds to the player's Void weapons. | |||
*The Echo of Provision Fragment makes damaging targets with grenades grants melee energy. | |||
*The Echo of Remnants Fragment makes lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration. | |||
*The Echo of Undermining Fragment makes Void grenades '''weaken''' targets. | |||
====[[Stasis]] Grenades==== | ===={{Icon|Stasis}} [[Stasis]] Grenades==== | ||
*'''[[Glacier Grenade]]''': A grenade that creates walls out of '''Stasis crystals''' to block damage and '''freeze''' targets; these walls can be '''shattered''' for damage. | *'''[[Glacier Grenade]]''': A grenade that creates walls out of '''Stasis crystals''' to block damage and '''freeze''' targets; these walls can be '''shattered''' for damage. | ||
*'''[[Duskfield Grenade]]''': A grenade that shatters on impact, leaving behind a field that '''slows''' targets and '''freezes''' those who do not leave the volume. | *'''[[Duskfield Grenade]]''': A grenade that shatters on impact, leaving behind a field that '''slows''' targets and '''freezes''' those who do not leave the volume. | ||
*'''[[Coldsnap Grenade]]''': A grenade that '''freezes''' on impact and sends another seeker to find and '''freeze''' targets. | *'''[[Coldsnap Grenade]]''': A grenade that '''freezes''' on impact and sends another seeker to find and '''freeze''' targets. | ||
;Alterations and Interactions | |||
*The [[Shadebinder]]'s Bleak Watcher Aspect allows players to consume their grenade to deploy a stationary turret that autonomously attacks enemy combatants with '''slowing''' projectiles. | |||
*The Whisper of Shards Fragment improves grenade recharge upon '''shattering''' a '''stasis crystal'''. | |||
*The Whisper of Torment Fragment gives the player grenade energy every time they take damage from enemies. | |||
====[[Strand]] Grenades==== | ===={{Icon|Strand}} [[Strand]] Grenades==== | ||
*'''[[Grapple]]''': A grenade that creates a grappling hook made of strand that can carry the guardian to its endpoint, and can be used to melee enemies from far away. | *'''[[Grapple]]''': A grenade that creates a grappling hook made of strand that can carry the guardian to its endpoint, and can be used to melee enemies from far away. | ||
*'''[[Shackle Grenade]]''': A grenade that, on impact, creates a suspending explosion, suspending enemies and creating smaller secondary explosions. | *'''[[Shackle Grenade]]''': A grenade that, on impact, creates a suspending explosion, suspending enemies and creating smaller secondary explosions. | ||
*'''[[Threadling Grenade]]''': A grenade that creates 3 Threadlings on impact that seek out enemies and explode. | *'''[[Threadling Grenade]]''': A grenade that creates 3 Threadlings on impact that seek out enemies and explode. | ||
;Alterations and Interactions | |||
*The [[Threadrunner]]'s Widow's Silk Aspect grants all grenades a second charge. | |||
*The Thread of Ascent Fragment causes uses of grenades to reload equipped weapons and increase airborne effectivness and handling. | |||
*The Thread of Generation Fragment causes damage dealt to grant grenade energy. | |||
====General Alterations and Interactions==== | |||
*The Adrenaline Junkie perk reaches max stacks instantly with grenade final blows. | |||
*The Demolitionist perk makes kills with the weapon generate grenade energy, and reloads the weapon upon activating a grenade ability. | |||
*The Osmosis perk changes the weapon's damage type to match the player's subclass upon using a grenade, until the weapon is stowed. | |||
*The Explosive Pact origin trait makes grenade usage and final blows improve the weapon's reload and stability. | |||
*[[Forerunner]]'s [[Exotic Catalyst]] "The Rock" allows players to consume a part of their ammo reserves to create a Kinetic Grenade after a kill. | |||
*[[Tessellation]]'s Intrinsic Perk causes it to regenerate grenade energy on kills. Its Exotic Perk allows the player to infuse their grenade into the weapon to load an explosive projectile. | |||
*The [[Armamentarium]] Exotic Armor gives all grenades a second charge. | |||
*The [[Verity's Brow]] Exotic Armor improves grenade damage and regeneration with matching subclass weapon kills, which can be expanded to nearby allies. | |||
*The [[Mothkeeper's Wraps]] Exotic Armor grants a second grenade charge and changes grenades into pairs of allied [[Lucent Moth]]s that explode near enemies, '''blinding''' them, or grant '''overshields''' to allies. | |||
*The [[Arbor Warden]] Exotic Armor turns a Titan's grenade into a throwable Barricade upon class ability usage, which disorients enemies near the impact point, with all their normal Barricade perks. | |||
===Enemies=== | ===Enemies=== |