Valus Ta'aurc: Difference between revisions

Added a brief bit about his death and merged the strategy section with the Cerberus Vae III one.
Tag: Mobile edit
(Added a brief bit about his death and merged the strategy section with the Cerberus Vae III one.)
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{{Quote|The last sounds to reach their ears were the creak of tank tread and the battle-cry of Ta'aurc.|Grimoire description}}
{{Quote|The last sounds to reach their ears were the creak of tank tread and the battle-cry of Ta'aurc.|Grimoire description}}


'''Valus Ta'aurc''' is the Fleet Commander of the [[Siege Dancers]], although he remains a member of the [[Dust Giants]]. From his [[Imperial Land Tank]], the ''[[Cerberus Vae III]]'', Ta'aurc is infamous for conquering more land than any other commander in the Cabal [[Exclusion Zone]] on [[Mars]], which encompasses the entire city of [[Freehold]] in their territory.
'''Valus Ta'aurc''' was the Fleet Commander of the [[Siege Dancers]], although he remained a member of the [[Dust Giants]]. From his [[Imperial Land Tank]], the [[Cerberus Vae III]], Ta'aurc was infamous for conquering more land than any other commander in the Cabal [[Exclusion Zone]] on [[Mars]], which encompasses the entire city of [[Freehold]] in their territory.
   
   
==Biography==
==Biography==
{{Quote|Find the source! Rouse the [[Psion Flayer|Flayers]] and find the source!|Valus Ta'aurc after Rasputin's orbital bombardment}}
{{Quote|Find the source! Rouse the [[Psion Flayer|Flayers]] and find the source!|Valus Ta'aurc after Rasputin's orbital bombardment}}
After the death of their former unnamed Primus, Ta'aurc became the acting commander of the Siege Dancers.<ref name="Dunemarchers">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard, Item Description: [[Dunemarchers#Lore|Dunemarchers]]''</ref> Under his authority, Ta'aurc led the Cabal in on-going attrition to secure [[Meridian Bay]] against the [[Virgo Prohibition]] [[Vex]]. During a pitched battle against the machines, both sides suffered heavy casualties when a orbital bombardment directed by the [[Warmind]] [[Rasputin]] struck the battlefield. Outraged by the unexpected assault, Ta'aurc roared orders to his soldiers to have the [[Ice Reapers]] deployed and locate the entity behind the orbital strike.<ref>'''Bungie (2014/12/9)''', ''[[Destiny]]: [[The Dark Below]] Playstation 4, Activision Blizzard, [[Grimoire]]:[[Grimoire:Allies/Rasputin#Ghost_Fragment:_Rasputin_2|Ghost Fragment: Rasputin 2]]''</ref>
 
After the death of their former unnamed [[Primus]], Ta'aurc became the acting commander of the Siege Dancers.<ref name="Dunemarchers">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard, Item Description: [[Dunemarchers#Lore|Dunemarchers]]''</ref> Under his authority, Ta'aurc led the Cabal in on-going attrition to secure [[Meridian Bay]] against the [[Virgo Prohibition]] [[Vex]]. During a pitched battle against the machines, both sides suffered heavy casualties when a orbital bombardment directed by the [[Warmind]] [[Rasputin]] struck the battlefield. Outraged by the unexpected assault, Ta'aurc roared orders to his soldiers to have the [[Ice Reapers]] deployed and locate the entity behind the orbital strike.<ref>'''Bungie (2014/12/9)''', ''[[Destiny]]: [[The Dark Below]] Playstation 4, Activision Blizzard, [[Grimoire]]:[[Grimoire:Allies/Rasputin#Ghost_Fragment:_Rasputin_2|Ghost Fragment: Rasputin 2]]''</ref>
 
Later, a [[Fireteam]] of [[Guardian]]s were sent to eliminate the [[Valus]] and break the Siege Dancers' grip on Freehold. Ta'aurc engaged the insurgents inside his headquarters, Cerberus Vae III. Despite his efforts to fend off the assault, however, the [[Colossus]] fell to the Lightbearers, rendering the Siege Dancers leaderless.<ref>'''Bungie (2014/9/9)''', ''[[Destiny]]: Playstation 4, Activision Blizzard, [[Cerberus Vae III (strike)|Cerberus Vae III]]''</ref>


===Resurrection===
===Resurrection===
Five years after his death at the hands of the Guardians, Valus Ta'aurc was risen by the necromantic powers of the [[Worm God]] [[Xol, Will of the Thousands]], whose lingering will persisted amongst the [[Taken]] on [[Io]] following his own death. Ta'aurc was then Taken, and became '''Ta'aurc, Aspect of War'''.
Five years after his death at the hands of the Guardians, Valus Ta'aurc was risen by the necromantic powers of the [[Worm God]] [[Xol, Will of the Thousands]], whose lingering will persisted amongst the [[Taken]] on [[Io]] following his own death. Ta'aurc was then Taken, and became '''Ta'aurc, Aspect of War'''.<ref>'''Bungie (2018/5/8)''', ''[[Destiny 2]]: [[Warmind (expansion)|Warmind]], Playstation 4, Activision Blizzard, [[The Whisper]]''</ref>


==Gameplay==
==Gameplay==
{{quote|Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on [[Freehold]].|Commander Zavala}}
{{quote|Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.|Commander Zavala}}


===Cerberus Vae III===
===Cerberus Vae III===
He is the final boss for the Cerberus Vae III Strike, where the Guardians battle against him within his base of operations, an [[Imperial Land Tank]]. He is armed with a Heavy Slug Thrower and Rocket Pods, and is supported by [[Skyburners]] Legionaries, Phalanxes and Psions. <ref>[http://www.destinydb.com/activities/1700321981-cerberus-vae-iii '''Destinydb''': ''Cerberus Vae III'']</ref> His Heavy Slug Thrower fires faster and has higher accuracy than those of standard Colossi, allowing him to suppress Guardians with ease, even at long range. He will continuously fire this weapon to prevent them from moving out of cover. On top of that, he can launch bigger barrages of missiles than a normal Colossus can (up to eleven), and is thus capable of swiftly destroying his targets. Getting too close to Valus Ta'aurc will trigger his "Quake" ability, where he performs a ground stomp that creates a massive shockwave, which is, more often than not, an instant kill.
He is the final boss for the [[Cerberus Vae III (strike)|Cerberus Vae III]] [[Strike]], where the Guardians battle against him within his base of operations, an [[Imperial Land Tank]]. He is armed with a [[Heavy Slug Thrower]] and Rocket Pods, and is supported by [[Skyburners]] [[Legionary|Legionaries]], [[Phalanx]]es and [[Psion]]s. His weapon fires faster and has higher accuracy than those of standard Colossi, allowing him to suppress Guardians with ease, even at long range. He will continuously fire this weapon to prevent them from moving out of cover. On top of that, he can launch bigger barrages of missiles than a normal Colossus can (up to eleven), and is thus capable of swiftly destroying his targets. Getting too close to Ta'aurc will trigger his "Quake" ability, where he performs a ground stomp that creates a massive shockwave, which is, more often than not, an instant kill.


===Strategy===
When fighting Valus Ta'aurc, it's of the best interest to stay on the high ground as much as possible, that way you have easy access to cover and you have to force Ta'aurc and his legion to come to you and has no chance to use his ground slam. Valus Ta'aurc is stubborn and tends to keep his fire on a target even if they're behind cover. If someone wants to remove his lock on their teammate, a headshot with a sniper is the best, most reliable way to draw his attention. If Ta'aurc roars, get behind cover as that is his call for his missile barrage and it will guarantee a death if it's not blocked with cover, however be aware that he can do up to three barrages in a row. A missile barrage is often also his announcement that he is moving to a new location. Valus Ta'aurc tends to have five locations. Back middle where he arrives, top right and left which is where the team should be stationed most of the fight unless he moves there, directly in the middle of the room, and front middle where the fireteam arrived in the room. Valus Ta'aurc moves often and tends to reach a spot only to instantly move to another unless he locks onto a Guardian.
When fighting Valus Ta'aurc, it's of the best interest to stay on the high ground as much as possible, that way you have easy access to cover and you have to force Ta'aurc and his legion to come to you and has no chance to use his ground slam. Valus Ta'aurc is stubborn and tends to keep his fire on a target even if they're behind cover. If someone wants to remove his lock on their teammate, a headshot with a sniper is the best, most reliable way to draw his attention. If Ta'aurc roars, get behind cover as that is his call for his missile barrage and it will guarantee a death if it's not blocked with cover, however be aware that he can do up to three barrages in a row. A missile barrage is often also his announcement that he is moving to a new location. Valus Ta'aurc tends to have five locations. Back middle where he arrives, top right and left which is where the team should be stationed most of the fight unless he moves there, directly in the middle of the room, and front middle where the fireteam arrived in the room. Valus Ta'aurc moves often and tends to reach a spot only to instantly move to another unless he locks onto a Guardian.


Valus Ta'aurc is infamous for his high health pool, making him a damage sponge even after his [[The Taken King|Taken King]] health nerf. It's best to take the fight slow and clear out the ads that spawn on the higher levels from behind cover from the Valus to make sure that there is as little of a threat while fighting him as possible. If Valus Ta'aurc is nearing death, he will almost perpetually be using his missile barrage, however due to his stubbornness this can be used against him by drawing his attention, then hide behind cover while the missiles hit the terrain while the other teammates finish him off, however be aware he can often change targets mid missile barrage so be near cover just in case along with the fact that the missiles do splash damage, so being right next to the terrain the missiles are hitting is ill-advised. It's best to stay behind it, but a fair distance away just in case.
Valus Ta'aurc is infamous for his high health pool, making him a damage sponge even after his health nerf in ''[[The Taken King]]''. It's best to take the fight slow and clear out the ads that spawn on the higher levels from behind cover from the Valus to make sure that there is as little of a threat while fighting him as possible. If Valus Ta'aurc is nearing death, he will almost perpetually be using his missile barrage, however due to his stubbornness this can be used against him by drawing his attention, then hide behind cover while the missiles hit the terrain while the other teammates finish him off, however be aware he can often change targets mid missile barrage so be near cover just in case along with the fact that the missiles do splash damage, so being right next to the terrain the missiles are hitting is ill-advised. It's best to stay behind it, but a fair distance away just in case.


===The Whisper===
===The Whisper===
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==Gallery==
==Gallery==
'''Cerberus Vae III'''
'''''Destiny'''''
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Ta'aurcGrimoire.jpg|Valus Ta'aurc Grimoire Card
Ta'aurcGrimoire.jpg|Valus Ta'aurc Grimoire Card
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</gallery>
</gallery>


'''Dares of Eternity'''
'''''Destiny 2'''''
<gallery perrow=3>
<gallery perrow=3>
DaresTa'aurc1.jpg
DaresTa'aurc1.jpg
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