Unstoppable Taken Phalanx: Difference between revisions

corrected weapon element
m (Text replacement - "\[\[File:(Arc|Kinetic|Solar|Stasis|Strand|Void)S\.png[^\]\n]*\|10px[^\]\n]*\]\]" to "{{icon|$1}}")
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|rank= [[Champion]]
|rank= [[Champion]]
|class= [[Taken Phalanx]]
|class= [[Taken Phalanx]]
|weapon= {{icon|Arc}} Taken [[Slug Rifle]] <br> Taken [[Cabal Shield]]
|weapon= {{icon|Solar}} Taken [[Slug Rifle]] <br> Taken [[Cabal Shield]]
|ability= Damage Reduction <br> High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Shield Bash <br> {{icon|Kinetic}} Shield Lunge <br> {{icon|Arc}} Shield Blast <br> Unstoppable Rage
|ability= Damage Reduction <br> High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Shield Bash <br> {{icon|Kinetic}} Shield Lunge <br> {{icon|Arc}} Shield Blast <br> Unstoppable Rage
}}
}}
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==Gameplay==
==Gameplay==
Like their [[Minor]] counterparts, the Unstoppable Taken Phalanx will stay near the middle of the carnage, blocking off shots from enemies. When it sees an opening, it will run in, firing its Slug Rifle at high speed, and stopping close to its target to deliver a concussive blast from their shield. Though the blast takes a little bit longer to charge up, it unleashes a more violent blast, dealing more damage and sending opponents flying farther. Another notable trait about the Phalanx is their durability and immunity to staggering; a trait in which they will relentlessly use to their advantage to close in on an opponent. To counter the Phalanx's resilience, the [[Guardian]]s should utilize Anti-Unstoppable effects, from the Seasonal Artifact or other gear, to stagger the Phalanx and temporarily remove its damage reduction. Make sure to stun this enemy in an advantageous location, as even limping, its shield arm can still protect most of its body.
Like their [[Minor]] counterparts, the Unstoppable Taken Phalanx will stay near the middle of the carnage, blocking off shots from enemies. When it sees an opening, it will run in, firing its [[Solar]] Taken Slug Rifle at high speed, and stopping close to its target to deliver a concussive blast from their shield. Though the blast takes a little bit longer to charge up, it unleashes a more violent blast, dealing more damage and sending opponents flying farther. Another notable trait about the Phalanx is their durability and immunity to staggering; a trait in which they will relentlessly use to their advantage to close in on an opponent. To counter the Phalanx's resilience, the [[Guardian]]s should utilize Anti-Unstoppable effects, from the Seasonal Artifact or other gear, to stagger the Phalanx and temporarily remove its damage reduction. Make sure to stun this enemy in an advantageous location, as even limping, its shield arm can still protect most of its body.


==Variants==
==Variants==
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