Umra, Xol Spawn: Difference between revisions

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==Gameplay==
==Gameplay==
Much like [[Mormu, Xol Spawn]], in the Summoning Pits, Umra will in the Gatehouse after your [[Ghost]] has decoded two of the three Hive Runes. Guardians must kill her and the Hive enemies that spawn alongside her, in order to bypass the final rune. The wizard will fly through the air and fire at her enemies with blasts of [[Arc]] energy from her hands, and can create clouds of poisonous gas to slow players down. She also possesses a [[Solar]] [[Absorption Shield]] for increased defence, but she is not difficult to take down, overall. Once Umra and her allies have been defeated, you and your [[Fireteam]] may head through the now unlocked door to continue the strike.
Much like [[Mormu, Xol Spawn]], in the Summoning Pits, Umra will be in the Gatehouse after your [[Ghost]] has decoded two of the three Hive Runes. Guardians must kill her and the Hive enemies that spawn alongside her, in order to bypass the final rune. The wizard will fly through the air and fire at her enemies with blasts of [[Arc]] energy from her hands, and can create clouds of poisonous gas to slow players down. She also possesses a [[Solar]] [[Absorption Shield]] for increased defence, but she is not difficult to take down, overall. Once Umra and her allies have been defeated, you and your [[Fireteam]] may head through the now unlocked door to continue the strike.


==List of appearances==
==List of appearances==
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