Ultra: Difference between revisions

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Ultras serve as bosses, and are thus often the focal enemies in an activity. They appear in [[Story]] missions, [[Dungeon]]s, [[Strike]]s, and [[Raid]]s; rarely will they appear during [[Patrol]], usually as part of a [[World Event]]. Ultras at the end of activities often have unique attacks, defenses, or mechanics related to their battle, generally increasing in number the more complex the activity is meant to be. Some very rare enemies only appear as Ultras.
Ultras serve as bosses, and are thus often the focal enemies in an activity. They appear in [[Story]] missions, [[Dungeon]]s, [[Strike]]s, and [[Raid]]s; rarely will they appear during [[Patrol]], usually as part of a [[World Event]]. Ultras at the end of activities often have unique attacks, defenses, or mechanics related to their battle, generally increasing in number the more complex the activity is meant to be. Some very rare enemies only appear as Ultras.
All Ultra generally share the following characteristics:
All Ultra generally share the following characteristics:
*Area-of-Effect Melee Attack (if large sized).  
*Area-of-Effect melee attack (if large sized).  
*Heavy Ranged Attack (from their equipped weapon).  
*Heavy ranged attack (from their equipped weapon).  
*Summon Reinforcements.  
*Summon Reinforcements.  
*Rapid Movement.  
*Rapid Movement.  
*Immunity to Blinding, Suppression, Freezing and Suspension.  
*Immunity to blind, suppression, freeze and suspend effects.  
**Ultras shatter shortly after being frozen by [[Stasis]].  
**Ultras shatter shortly after being frozen and take snap damage after being suspended.  
*Immunity to [[Finisher]]s (with the exception of [[Lightbearer Knight|Light]][[Lightbearer Wizard|bearer]] [[Lightbearer Acolyte|Hive]]).
*Immunity to [[Finisher]]s (with the exception of [[Lightbearer Knight|Light]][[Lightbearer Wizard|bearer]] [[Lightbearer Acolyte|Hive]]).


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