Trip Mine: Difference between revisions
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{{ | {{Weapon infobox | ||
|image= [[File:Tripmine.png|300px]] | |||
'''Trip Mines''' are | |manufacturer= [[Fallen]] | ||
|style= | |||
|class= | |||
|type= Mine | |||
|level= | |||
|accuracy= | |||
|impact= High | |||
|stability= | |||
|handling= | |||
|magazine= | |||
|feed= | |||
|ammo= | |||
|mode= | |||
|rate= | |||
|damage= {{Icon|Solar}} Solar | |||
|range= Close | |||
|service= | |||
|affiliation= [[Fallen]] | |||
}} | |||
'''Trip Mines''' are mines used by the [[Fallen]] to set up traps and deny access to key areas. | |||
==Gameplay== | |||
Trip Mines can be found in many activities with Fallen presence, from [[Lost Sector]]s to [[Story Mission]]s. They are often set in long fields, so that a foe may trip multiple at the same time. They deal massive [[Solar]] damage, enough that a single one can break a [[Guardian]]'s shield even at low difficulties, and outright kill them at high ones. Sometimes, they are positioned in such a way that a careful player can slip through gaps in the lasers, but the emitter part can also be shot, detonating the mine instantly. They also emit a low humming sound. | |||
==Gallery== | |||
<gallery> | |||
File:Tripmine Field.png | |||
</gallery> | |||
==List of appearances== | ==List of appearances== |