Tommy's Matchbook: Difference between revisions

Changed 1.5 seconds to the real number of bullets it takes to perk it (I calculated it, after my 20th bullet fired, the perk activated after
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(Changed 1.5 seconds to the real number of bullets it takes to perk it (I calculated it, after my 20th bullet fired, the perk activated after)
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''Tommy's Matchbook is a very "risk-versus-reward" oriented weapon.'' This cannot be reiterated any simpler.  
''Tommy's Matchbook is a very "risk-versus-reward" oriented weapon.'' This cannot be reiterated any simpler.  


After about 1.5 seconds of continuous fire, the trait Ignition Trigger will activate, visualised by the gun overheating and sounding different, causing the player to damage themselves until their shield is depleted and they are perpetually stuck at critical health. The reward half is a double damage bonus inflicted for as long as the trigger command is held down. The damage bonus will vanish the moment the player stops firing. In short, whether in a Crucible activity or taking on a [[Ultra|boss]], as long as the player maintains fire and has the ammunition reserves, his/her damage output will be sky-high, but one good slap to the face will knock down their knees.  
After firing 20 bullets in continuous fire, the trait Ignition Trigger will activate, visualised by the gun overheating and sounding different, causing the player to damage themselves until their shield is depleted and they are perpetually stuck at critical health. The reward half is a double damage bonus inflicted for as long as the trigger command is held down. The damage bonus will vanish the moment the player stops firing. In short, whether in a Crucible activity or taking on a [[Ultra|boss]], as long as the player maintains fire and has the ammunition reserves, his/her damage output will be sky-high, but one good slap to the face will knock down their knees.  


Warlocks and Titans may have an easier time handling this weapon as they've got various options available to cope with the self-damage and get their health back quickly, from healing rifts to [[Voidwalker|Attunement of Hunger's Devour]] to [[Mask of the Quiet One]]; Hunters on the other hand may find themselves struggling with this weapon as they've got only [[Wormhusk Crown|one option]] to circumvent the self-damage, added with their already frail base defences compared to the other two classes, may make Tommy seem very demanding just to get a 100% damage increase, let alone maintain it. Don't forget that health is also a vital resource, with or without this weapon.
Warlocks and Titans may have an easier time handling this weapon as they've got various options available to cope with the self-damage and get their health back quickly, from healing rifts to [[Voidwalker|Attunement of Hunger's Devour]] to [[Mask of the Quiet One]]; Hunters on the other hand may find themselves struggling with this weapon as they've got only [[Wormhusk Crown|one option]] to circumvent the self-damage, added with their already frail base defences compared to the other two classes, may make Tommy seem very demanding just to get a 100% damage increase, let alone maintain it. Don't forget that health is also a vital resource, with or without this weapon.
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