The Templar: Difference between revisions

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===Part 1: Defend the Confluxes===
===Part 1: Defend the Confluxes===
The first part of the fight starts when all six Guardians drop down into the [[Templar's Well]]. The Templar will spawn, but will be completely immune to damage thanks to its shield, which protects its entire chassis. It will also fire its [[Aeon Maul]] to suppress players and keep them them behind cover. While this occurs, confluxes will show up in the left, middle and right of the arena. These confluxes must be defended from all Vex that approach them. Once 4 Vex units sacrifice themselves to any of the confluxes, the Templar will have a sufficient power level to expunge the entire raid team, immediately wiping them. The players will not only have to focus on defending the confluxes, but the Templar will also summon unique Vex units named [[Fanatic]]s, which, when killed or get too close to you, leave behind a large, green puddle. Players should avoid stepping in these circles, for if they do, they will be marked for negation. If a player is marked for negation, they must run to the pool of [[Light]] in the center of the arena to cleanse themselves, or they will instantly be killed when the Templar performs the Ritual of Negation.
The first part of the fight starts when all six Guardians drop down into the [[Templar's Well]]. The Templar will spawn, but will be completely immune to damage thanks to its shield, which protects its entire chassis. It will also fire its [[Aeon Maul]] to suppress players and keep them behind cover. While this occurs, confluxes will show up in the left, middle and right of the arena. These confluxes must be defended from all Vex that approach them. Once 4 Vex units sacrifice themselves to any of the confluxes, the Templar will have a sufficient power level to expunge the entire raid team, immediately wiping them. The players will not only have to focus on defending the confluxes, but the Templar will also summon unique Vex units named [[Fanatic]]s, which, when killed or get too close to you, leave behind a large, green puddle. Players should avoid stepping in these circles, for if they do, they will be marked for negation. If a player is marked for negation, they must run to the pool of [[Light]] in the center of the arena to cleanse themselves, or they will instantly be killed when the Templar performs the Ritual of Negation.


===Part 2: Destroy the Oracles===
===Part 2: Destroy the Oracles===
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