The Chaperone: Difference between revisions

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|mode=
|mode=
|rate=
|rate=
|damage= Solar ([[Destiny]]), Kinetic ([[Destiny 2]])
|damage= {{Icon|Solar}} Solar {{c|D1}} <br> {{Icon|Kinetic}} Kinetic {{c|D2}}
|range=
|range=
|service=
|service=[[Amanda Holliday]] {{c|formerly}} <br> [[Guardians]]
|affiliation=
|affiliation=[[Amanda Holliday]]
}}
}}


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Nora left the next day.
Nora left the next day.


==Gameplay==
==Destiny 1==
The Chaperone fires a large singular slug round instead of shelled shots and provides an Agility boost when equipped. Precision kills will grant a brief increase to the weapon's Handling, Range, Rate of Fire, and Stability; interestingly the precision kills can be done with any weapon for this to activate, it does not have to be done with The Chaperone itself. It is considered a somewhat unpopular weapon in part due to the sheer difficulty of its quest in comparison to its underwhelming situational role, and the fact that the weapon shapes itself to be a precision-oriented shotgun, which is not ideal for most players caught in the heat of a stressful battle where the pellet spread of a regular shotgun can eliminate surrounding enemy units quickly without the need for picky aiming. That aside, it is hard to compare this weapon to other shotguns fairly because it performs very differently; it is of a strange niche. Unlike virtually all other shotguns, it is very accurate, and body hits to enemy units won't kill them outright. In this way, it tends to find better luck in PVP matches where it strikes a fun, unusual balance between a shotgun and a sniper rifle.
The Chaperone fires a large singular slug round instead of shelled shots and provides an Agility boost when equipped. Precision kills will grant a brief increase to the weapon's Handling, Range, Rate of Fire, and Stability; interestingly the precision kills can be done with any weapon for this to activate, it does not have to be done with The Chaperone itself. It is considered a somewhat unpopular weapon in part due to the sheer difficulty of its quest in comparison to its underwhelming situational role, and the fact that the weapon shapes itself to be a precision-oriented shotgun, which is not ideal for most players caught in the heat of a stressful battle where the pellet spread of a regular shotgun can eliminate surrounding enemy units quickly without the need for picky aiming. That aside, it is hard to compare this weapon to other shotguns fairly because it performs very differently; it is of a strange niche. Unlike virtually all other shotguns, it is very accurate, and body hits to enemy units won't kill them outright. In this way, it tends to find better luck in PVP matches where it strikes a fun, unusual balance between a shotgun and a sniper rifle.


Note: The trait "The Survivor" refers to the trait "The Roadborn" as "Born on the Road"; this may be a developer oversight
Note: The trait "The Survivor" refers to the trait "The Roadborn" as "Born on the Road"; this may be a developer oversight.


===Weapon perks===
===Weapon perks===
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==Destiny 2==
==Destiny 2==
The weapon returns in Forsaken but now inflicts Kinetic damage instead of Solar damage, and is mounted in the player Guardian's primary slot instead of secondary, though it still requires Special ammunition. It boasts one of, if not the longest range of any shotgun in the game. This combined with its returning precision shot-oriented niche from the first game has led it to become quite a monstrous force in PVP matches, which may remind some people of similarities to [[Universal Remote]]. It still tends to suffer in PVE environments though, as against basic units such as Dregs it is quite overkill, while against a [[Major]] or [[Ultra]], its slow speed and handling hinders its reliability, and the change to Kinetic damage from Solar damage means it is ineffective against enemy units with [[Absorption shield|shields]] unless said shield is destroyed first. And of course, the simplicity of a normal shotgun for most players is high damage for close-range encounters where aiming isn't a top priority, something The Chaperone has trouble performing. One should take care if switching back to a regular shotgun after prolonged use of The Chaperone, as a player may find him/herself trying to shoot at a range that just won't work while re-adjusting to the regular shotgun.
The weapon returns in Forsaken but now inflicts Kinetic damage instead of Solar damage, and is mounted in the player Guardian's Kinetic slot instead of Energy, though it still requires Special ammunition. It boasts one of, if not the longest range of any shotgun in the game. This combined with its returning precision shot-oriented niche from the first game has led it to become quite a monstrous force in PVP matches, which may remind some people of similarities to [[Universal Remote]]. It still tends to suffer in PVE environments though, as against basic units such as Dregs it is quite overkill, while against a [[Major]] or [[Ultra]], its slow speed and handling hinders its reliability, and the change to Kinetic damage from Solar damage means it is ineffective against enemy units with [[Absorption shield|shields]] unless said shield is destroyed first. And of course, the simplicity of a normal shotgun for most players is high damage for close-range encounters where aiming isn't a top priority, something The Chaperone has trouble performing. One should take care if switching back to a regular shotgun after prolonged use of The Chaperone, as a player may find themselves trying to shoot at a range that just won't work while re-adjusting to the regular shotgun.


The trait "The Survivor" has been removed from the game, so The Chaperone no longer refunds ammunition on chained precision kills.
The trait "The Survivor" has been removed from the game, so The Chaperone no longer refunds ammunition on chained precision kills.
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==Trivia==
==Trivia==
*The Chaperone is the only lever-action shotgun in the game. The reload animation hearkens back to the way Arnold Schwarzenegger uses a [http://www.imfdb.org/wiki/Terminator_2:_Judgement_Day#Winchester_1887 similar shotgun] in ''Terminator 2: Judgment Day''.
*The Chaperone is the only lever-action shotgun in the game The reload animation hearkens back to the way Arnold Schwarzenegger uses a [http://www.imfdb.org/wiki/Terminator_2:_Judgement_Day#Winchester_1887 similar shotgun] in ''Terminator 2: Judgment Day''. Lever-action shotguns would become regular weapons in [[Destiny 2]].
*The Chaperone is also the only slug-firing shotgun in [[Destiny]]. All other shotguns fire buckshot, save for the [[Lord of Wolves]], which fires some kind of incendiary shot (possibly a variant of Dragon's Breath shells.)
*The Chaperone is also the only slug-firing shotgun in [[Destiny]]. All other shotguns fire buckshot, save for the [[Lord of Wolves]], which fires some kind of incendiary shot (possibly a variant of Dragon's Breath shells). Slug-firing shotguns would become regular weapons with the release of [[Destiny 2]].
*The [[Tex Mechanica]] logo can be seen on the back of the weapon.
*The [[Tex Mechanica]] logo can be seen on the back of the weapon.
*The Chaperone can be seen wielded by the Titan in the [https://www.youtube.com/watch?v=rvYx2UDzfWs Taken King: Evil's Most Wanted live action trailer.]
*The Chaperone can be seen wielded by the Titan in the [https://www.youtube.com/watch?v=rvYx2UDzfWs Taken King: Evil's Most Wanted live action trailer.]
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*''[[Destiny]]: [[The Taken King]]'' {{1st}}
*''[[Destiny]]: [[The Taken King]]'' {{1st}}
*''[[Destiny 2]]: [[Forsaken]]''
*''[[Destiny 2]]: [[Forsaken]]''
**''[[Season of the Forge]]'' {{Mo}}
**''[[Season of the Chosen]]'' {{Mo}}
**''[[Season of the Splicer]]''
**''[[Season of Defiance]]''


==References==
==References==
<references/>
<references/>


{{Specials Y2}}
{{Special weapons|Y2}}
{{exotic weapons}}
{{Exotic weapons}}


[[Category:Weapons]]
[[Category:Weapons]]
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[[Category:Shotguns]]
[[Category:Shotguns]]
[[Category:Weapon lore]]
[[Category:Weapon lore]]
[[Category:Tex Mechanica products]]
[[Category:Tex Mechanica weapons]]