The Chaperone: Difference between revisions

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==Destiny 2==
==Destiny 2==
The weapon returns in Forsaken but now inflicts Kinetic damage instead of Solar damage, and is mounted in the player Guardian's primary slot instead of secondary, though it still requires Special ammunition. It boasts one of, if not the longest range of any shotgun in the game. This combined with its returning precision shot-oriented niche from the first game has led it to become quite a monstrous force in PVP matches, which may remind some people of similarities to [[Universal Remote]]. It still tends to suffer in PVE environments though, as against basic units such as Dregs it is quite overkill, while against a [[Major]] or [[Ultra]], its slow speed and handling hinders its reliability, and the change to Kinetic damage from Solar damage means it is ineffective against enemy units with [[Absorption shield|shields]] unless said shield is destroyed first. And of course, the simplicity of a normal shotgun for most players is high damage for close-range encounters where aiming isn't a top priority, something The Chaperone has trouble performing. One should take care if switching back to a regular shotgun after prolonged use of The Chaperone, as a player may find him/herself trying to shoot at a range that just won't work while re-adjusting to the regular shotgun.
The weapon returns in Forsaken but now inflicts Kinetic damage instead of Solar damage, and is mounted in the player Guardian's primary slot instead of secondary, though it still requires Special ammunition. It boasts one of, if not the longest range of any shotgun in the game. This combined with its returning precision shot-oriented niche from the first game has led it to become quite a monstrous force in PVP matches, which may remind some people of similarities to [[Universal Remote]]. It still tends to suffer in PVE environments though, as against basic units such as Dregs it is quite overkill, while against a [[Major]] or [[Ultra]], its slow speed and handling hinders its reliability, and the change to Kinetic damage from Solar damage means it is ineffective against enemy units with [[Absorption shield|shields]] unless said shield is destroyed first. And of course, the simplicity of a normal shotgun for most players is high damage for close-range encounters where aiming isn't a top priority, something The Chaperone has trouble performing. One should take care if switching back to a regular shotgun after prolonged use of The Chaperone, as a player may find him/herself trying to shoot at a range that just won't work while re-adjusting to the regular shotgun.
The trait "The Survivor" has been removed from the game, so The Chaperone no longer refunds ammunition on chained precision kills.


Something of note is that the trait "The Roadborn" still increases the weapon's rate of fire for the same duration from the first game; for reasons unknown this is not listed.<ref>https://www.youtube.com/watch?v=BVbivO07cC4</ref>
Something of note is that the trait "The Roadborn" still increases the weapon's rate of fire for the same duration from the first game; for reasons unknown this is not listed.<ref>https://www.youtube.com/watch?v=BVbivO07cC4</ref>
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