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Takul-Dar is first encountered in the [[Solarium]], protected by an immunity shield. In order to disable it, you must kill the nearby [[Necromantis]] [[Wizard]] casting the spell. The Knight will be granted shielding throughout the adventure, and eliminating any nearby Necromantises the only way to disable them. Once vulnerable, Takul-Dar will become hostile and begin attacking the player, but can easily be defeated. | Takul-Dar is first encountered in the [[Solarium]], protected by an immunity shield. In order to disable it, you must kill the nearby [[Necromantis]] [[Wizard]] casting the spell. The Knight will be granted shielding throughout the adventure, and eliminating any nearby Necromantises the only way to disable them. Once vulnerable, Takul-Dar will become hostile and begin attacking the player, but can easily be defeated. | ||
Once you have taken them out, head into the next room where you will find your target waiting for you, alongside several [[Thrall]] and another Wizard. After killing them a second time, you will track the resurrected Knight to the [[Festering Halls]], now guarded by two Necromantises. Journey further into the Halls, break through a Hive barrier, and you will eventually come to a large, rock-filled arena where your target will make their final stand. Take out their protectors and defeat Takul-Dar one last time, and the | Once you have taken them out, head into the next room where you will find your target waiting for you, alongside several [[Thrall]] and another Wizard. After killing them a second time, you will track the resurrected Knight to the [[Festering Halls]], now guarded by two Necromantises. Journey further into the Halls, break through a Hive barrier, and you will eventually come to a large, rock-filled arena where your target will make their final stand. Take out their protectors and defeat Takul-Dar one last time, and the adventure will be complete. | ||
==List of appearances== | ==List of appearances== |
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