Taken Incendior: Difference between revisions

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(→‎Gameplay: Fixed typo)
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==Gameplay==
==Gameplay==
Taken Incendiors still wield the Orphic Flame Tank, which works almost the same as the [[Cabal Magma Launcher]], dealing [[Solar]] damage like those wielded by their normal counterparts. However, they are no longer capable of unleashing Concussion Blasts, and can instead charge their weapons to fire an Umbral Blast, an explosive, long-ranged, [[Solar]] fireball leaves a pool of burning [[Void]] flames on the impact area. Their fuel tanks, which use the design of the [[Blood Guard Incendior]], remain an additional weak spot. Thus far, all Taken Incendiors encountered have been [[Ultra]]s, giving them high durability, immunity to movement-altering effects, and the ability to stomp the ground for an area-of-effect melee attack, called Searing Step.
Taken Incendiors wield the Orphic Flame Tank, which works almost the same as the [[Cabal Magma Launcher]], dealing [[Solar]] damage like the weapons wielded by their normal counterparts. However, they are no longer capable of unleashing Concussion Blasts, and can instead charge their weapons to fire an Umbral Blast, an explosive, long-ranged, [[Solar]] fireball leaves a pool of burning [[Void]] flames on the impact area. Their fuel tanks, which use the design of the [[Blood Guard Incendior]], remain an additional weak spot. Thus far, all Taken Incendiors encountered have been [[Ultra]]s, giving them high durability, immunity to movement-altering effects, and the ability to stomp the ground for an area-of-effect melee attack, called Searing Step.


==Notable members==
==Notable members==
6,805

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