Taken Incendior: Difference between revisions

corrected attack names and subsequently description
m (Text replacement - "\[\[File:(Arc|Kinetic|Solar|Stasis|Strand|Void)S\.png[^\]\n]*\|10px[^\]\n]*\]\]" to "{{icon|$1}}")
(corrected attack names and subsequently description)
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|faction= [[Savathûn's Brood]] <br> [[Xivu Arath's Horde]]
|faction= [[Savathûn's Brood]] <br> [[Xivu Arath's Horde]]
|class= [[Incendior]]
|class= [[Incendior]]
|weapon= {{icon|Solar}} Taken [[Cabal Magma Launcher]]
|weapon= {{icon|Solar}} [[Cabal Magma Launcher|Orphic Flame Tank]]
|ability= Summon Taken <br> High Durability <br> Rapid Movement <br> Limited Flight <br> {{icon|Kinetic}} Quake <br> {{icon|Void}} Fireball <br> {{icon|Solar}} Burn
|ability= Summon Taken <br> High Durability <br> Rapid Movement <br> Limited Flight <br> {{icon|Kinetic}} Searing Step <br> {{icon|Solar}} Umbral Blast <br> {{icon|Void}} Burn
}}
}}


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==Gameplay==
==Gameplay==
Taken Incendiors still wield the [[Cabal Magma Launcher]], which deals [[Solar]] damage like those wielded by their normal counterparts. However, they are no longer capable of unleashing Concussion Blasts, and can instead charge their weapons to fire a [[Void]] fireball at long range, which leaves a pool of damaging flames on the impact point. Their fuel tanks, which use the design of the [[Blood Guard Incendior]], remain an additional weak spot. Thus far, all Taken Incendiors encountered have been [[Ultra]]s, giving them high durability, immunity to movement-altering effects, and the ability to stomp the ground for area-of-effect melee attacks.
Taken Incendiors still wield the Orphic Flame Tank, which works almost the same as the [[Cabal Magma Launcher]], dealing [[Solar]] damage like those wielded by their normal counterparts. However, they are no longer capable of unleashing Concussion Blasts, and can instead charge their weapons to fire an Umbral Blast, an explosive, long-ranged, [[Solar]] fireball leaves a pool of burning [[Void]] flames on the impact area. Their fuel tanks, which use the design of the [[Blood Guard Incendior]], remain an additional weak spot. Thus far, all Taken Incendiors encountered have been [[Ultra]]s, giving them high durability, immunity to movement-altering effects, and the ability to stomp the ground for an area-of-effect melee attack, called Searing Step.


==Notable members==
==Notable members==
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