Sekrion, Subverted Mind: Difference between revisions

→‎Gameplay: Added a little more detail to gameplay mechanic of encounter
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==Gameplay==
==Gameplay==
As with any Taken Hydra, Sekrion will have no shield by default, leaving it vulnerable to attack. Just like its [[Sekrion, Nexus Mind|Vex counterpart]], it will stay in the center of the arena and open fire on [[Guardian]]s using its [[Aeon Maul]]. However, every so often, Sekrion will put up a circular shield, completely protecting it from all damage. The only way break this shield down is by using the [[Super]] attack of the [[Aegis]] that spawns on the edge of the arena. This will allow Guardians to continue damaging Sekrion until it is dead.
As with any Taken Hydra, Sekrion will have no shield by default, leaving it vulnerable to attack. Just like its [[Sekrion, Nexus Mind|Vex counterpart]], it will stay in the center of the arena and open fire on [[Guardian]]s using its [[Aeon Maul]]. However, every so often, Sekrion will activate a barrier around itself that can only be taken down by the [[Super]] attack of the [[Aegis]] shield relic from the Vault of Glass, which will spawn in different spots along the edge of this arena. Applying the same mechanic used during the Templar encounter from the Vault of Glass, one player must pick up the Aegis shield to begin charging the relic's super, then blast Sekrion's barrier once it's at full charge. This will deactivate Sekrion's barrier, initiating a damage phase. The Aegis will immediately despawn from the players hands after each use and respawn in another random spot along the outer ring of the arena. Players will need to coordinate Aegis blasts and damage phases while maintaining ad control over waves of "lesser" enemies to put an end to Sekrion. As always, rinse and repeat.


==Trivia==
==Trivia==