Sekrion, Nexus Mind: Difference between revisions

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===The Nexus: Revisited===
===The Nexus: Revisited===
In the Revisited version of the strike, Sekrion makes a return as the final boss. Once again, it stays in the center of the arena, pounding [[Guardian]]s from afar with its [[Aeon Maul]]. It has gained a special mechanic: like the [[Oracle]]s, if you get Marked by the Void then every Guardian must step in a pool of Light to remove the debuff, or else die after your screen goes completely black. Alternatively, in the [[Taken]] version of this strike has players remove Sekrion's shield by firing an Aegis at him so [[Guardians]] can defeat him.
In the Revisited version of the strike, Sekrion makes a return as the final boss. Once again, it stays in the center of the arena, pounding [[Guardian]]s from afar with its [[Aeon Maul]]. It has gained a special mechanic: like the [[Oracle]]s, if you get Marked by the Void then every Guardian must step in a pool of Light to remove the debuff, or else die after your screen goes completely black. Alternatively, in the [[Taken]] version of this strike has players remove Sekrion's shield by firing an Aegis at him so [[Guardians]] can defeat him.
====Sekrion, Subverted Mind====
As with any Taken Hydra, Sekrion will have no shield by default, leaving it vulnerable to attack. Just like its [[Sekrion, Nexus Mind|Vex counterpart]], it will stay in the center of the arena and open fire on [[Guardian]]s using its [[Aeon Maul]]. However, every so often, Sekrion will activate a barrier around itself that can only be taken down by the [[Super]] attack of the [[Aegis]] shield relic from the Vault of Glass, which will spawn in different spots along the edge of this arena. Applying the same mechanic used during the Templar encounter from the Vault of Glass, one player must pick up the Aegis shield to begin charging the relic's super, then blast Sekrion's barrier once it's at full charge. This will deactivate Sekrion's barrier, initiating a damage phase. The Aegis will immediately despawn from the players hands after each use and respawn in another random spot along the outer ring of the arena. Players will need to coordinate Aegis blasts and damage phases while maintaining control over waves of "lesser" enemies to put an end to Sekrion. As always, rinse and repeat.


==Trivia==
==Trivia==
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