Root of Nightmares: Difference between revisions
→Rewards
Line 27: | Line 27: | ||
==Unique Enemies== | ==Unique Enemies== | ||
==Rewards== | ==Rewards== | ||
===Weapons | ===Weapons=== | ||
*''' | *'''[[Conditional Finality]]''' - Exotic [[Shotgun]] | ||
*[[Rufus's Fury]] - Legendary [[Auto Rifle]] | |||
*[[Mykel's Reverence]] - Legendary [[Sidearm]] | |||
*[[Nessa's Oblation]] - Legendary Shotgun | |||
*[[Acasia's Dejection]] - Legendary [[Trace Rifle]] | |||
*[[Koraxis's Distress]] - Legendary Heavy [[Grenade Launcher]] | |||
*[[Briar's Contempt]] - Legendary [[Linear Fusion Rifle]] | |||
===Armor=== | ===Armor=== | ||
Line 60: | Line 53: | ||
===Other rewards=== | ===Other rewards=== | ||
'''Raid Armor Mods''' | *'''Raid Armor Mods''' | ||
* Chill Out - Defeating a combatant with a Stasis weapon spawns a Stasis crystal. Must have a Stasis subclass equipped. | **Chill Out - Defeating a combatant with a Stasis weapon spawns a Stasis crystal. Must have a Stasis subclass equipped. | ||
* Precise Jolts - Rapid precision hits with Arc weapons jolt the target. Must have an Arc subclass equipped. | **Precise Jolts - Rapid precision hits with Arc weapons jolt the target. Must have an Arc subclass equipped. | ||
* Volatile Volleys - Defeating powerful combatants with a Void weapon gives your Void weapons Volatile Rounds. Must have a Void subclass equipped. | **Volatile Volleys - Defeating powerful combatants with a Void weapon gives your Void weapons Volatile Rounds. Must have a Void subclass equipped. | ||
* Radiant Heat - Powerful combatant final blows with Solar weapons grants Radiant. Must have a Solar subclass equipped. | **Radiant Heat - Powerful combatant final blows with Solar weapons grants Radiant. Must have a Solar subclass equipped. | ||
* Tangled Up - Defeating a combatant with a Strand weapon spawns a Tangle. Must have a Strand subclass equipped. | **Tangled Up - Defeating a combatant with a Strand weapon spawns a Tangle. Must have a Strand subclass equipped. | ||
* Cabal Extinguisher - When an ally gains Flux of Darkness or Field of Light, deal increased weapon damage to Cabal combatants for a short time. | **Cabal Extinguisher - When an ally gains Flux of Darkness or Field of Light, deal increased weapon damage to Cabal combatants for a short time. | ||
* Release Recover - When you lose Flux of Darkness or Field of Light, begin recovering health. | **Release Recover - When you lose Flux of Darkness or Field of Light, begin recovering health. | ||
* Focused Darkness - When you have Flux of Darkness, gain increased ability damage and mobility. | **Focused Darkness - When you have Flux of Darkness, gain increased ability damage and mobility. | ||
* Focused Light - When you have Field of Light, gain increased weapon damage and resilience. | **Focused Light - When you have Field of Light, gain increased weapon damage and resilience. | ||
'''Inspiral''' Lore Book | *'''Inspiral''' Lore Book | ||
==Transcript== | ==Transcript== |