Root of Nightmares: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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The first phase of the encounter starts off with centurions spawning on each of the far sides of the room.  Once defeated, four colossi will spawn on the four, large triangular plates at the corners of the arena.  The players who defeat these colossi will be able to see the indexed planets (glowing light or dark), and must communicate which planets are mismatched, and must be switched. In order to move the planets, hold the interact button below the target planet, and run over to the destination, and hold interact once more.
The first phase of the encounter starts off with centurions spawning on each of the far sides of the room.  Once defeated, four colossi will spawn on the four, large triangular plates at the corners of the arena.  The players who defeat these colossi will be able to see the indexed planets (glowing light or dark), and must communicate which planets are mismatched, and must be switched. In order to move the planets, hold the interact button below the target planet, and run over to the destination, and hold interact once more.
Once a planetary movement has been activated, players have a set timer on the left of their screen before the planetary shift concludes, and the planets begin moving


If a planet is moved to a destination that is already occupied by another, it will return to its original position.  This means that planets may only move to spots where the destination planet is also moving, forcing players to essentially “swap” planets on the left and right.
If a planet is moved to a destination that is already occupied by another, it will return to its original position.  This means that planets may only move to spots where the destination planet is also moving, forcing players to essentially “swap” planets on the left and right.


If done correctly, phase 2 will begin, and the indexed planets will reveal themselves in the center. Players must kill colossi to see which of the three plates in the center requires a planet of what color.  This time, players must move planets of a certain color to the plate in the center with the corresponding color (light or dark).  Once complete, Zo’aurc’s shield will be broken, and damage phase will begin.
Players may see if their planets have been swapped correctly, because the planets themselves will move once the timer has ended, and will either stay in their destination spot, or return to their original position
 
If done correctly, phase 2 will begin, and the indexed planets will reveal themselves in the center. Players must kill colossi to see which of the three plates in the center requires a planet of what color.  This time, players must move planets of a certain color to the plate in the center with the corresponding color (light or dark).   
 
Once the planets and destinations have been selected, the planetary shift timer will end, and the planets will move over the three plates.  If the indexed paracausal forces match (light or dark) the damage phase will begin.  If the indexed paracausal forces do not match, it will trigger a planetary collision and wipe the fireteam.


If players take too long on either phase, Zo’aurc will attempt to align the planets incorrectly, causing three separate planetary collisions which emit a lethal wave of energy that destroys everything inside the arena.
If players take too long on either phase, Zo’aurc will attempt to align the planets incorrectly, causing three separate planetary collisions which emit a lethal wave of energy that destroys everything inside the arena.